There are numerous problems with 1.3
Companions are missing or bugged. There are no healer companions. When you right click on a portrait in the tavern tab, the information that pops up is for a random noble and the person in the tavern becomes uninteractive. The encyclopedic list of wanderer heroes is much smaller. Heroes appear in taverns who are not listed in the encyclopedia.
Army behavior is borked. Leaders don't stock up on food and you end up feeding the entire army a lot. This is good for influence, but doesn't help much in the light of lawspeakers and trial by jury. Army commanders run around the map too much doing nothing. Dertherts army ran the entire circumference of Battania bypassing, an allied army in a fight that Derthert's intervention would have won easily, a lightly defended city, 2 much smaller armies, and a castle under siege by a 150 or so man force. Derthert didn't fight anything.
Skills are even more of a grind. Every patch seems to make increasing skills more difficult. You took away the ability to give small gifts to nobles to increase charm. Smithing is zero fun at all. The stamina function is crap. I do like the leveling system but it seems to be getting harder and harder to get those skills to move no matter how much focus you put in.
Companion skills are not moving much. I put my people through new skills doing new things to skill them up and help them gain levels. They either learn a few skill points then stop or don't learn anything at all. Companions need a LOT of work.
It seems money making is more difficult. Combat rewards have been nerfed, Companions want to get paid now, top tier soldiers are too expensive.
Tournament loots have also taken a hit. Tier 2 to 3 gear isn't a good set of rewards.
Thrown weapons still hit way too hard. I get one shotted by sea raiders in mid to upper tier armor. Ai seem to have a rang of 100+ meters, while I can't throw more than 20.
This is not a rant, its just a list of problems i see. I love this game and have spent waaay too much time in it since I got it. Well over 100 hours in a week.
I would like to see:
More quests, especially for mid to late game. The success of games like this depends on the feeling of having too much to do and too little time to do it. ie. Skyrim, Witcher 3. etc.
Restore the loots for more difficult bandits and armies. I lost a Vlandian knight and an elite imperial Menvilaton in a sea raider base and got about 500 dinars worth of loot. Not a good exchange.
Better, more engaging ways to level skills. Npc skill levels are currently unreachable by most players. (I haven't hit the end game yet, but I have never gotten a skill over 150 with maximum focus and really persuing leveling the skill in any playthrough.