Resolved 1.2.10 overrides my group settings

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Version number
1.2.10
Branch
Main
Modded/unmodded
Yes, I used mods.
Summary:
I like to have infantry on groups 1,2,3,4 keeping 3 and 4 empty for most battles but available when needed.

Previously setting groups 3 and 4 to "0" and locking them worked fine and was retained between battles, which is sensible behaviour respecting the player's choice. In 1.2.10, the previous "0-locked" configuration of groups 3 and 4 is lost and my infantry always starts out distributed between the four groups, so I have to intervene which is (a) a waste of time and (b) easy to forget.

It may well be that trying to leave empty groups elsewhere in the 1-9 sequence will also cause this undesirable behaviour.

Please change this back to how it used to be, i.e. save the player's most recent group deployment and restore it each time instead of reverting it to game defaults.

How to Reproduce:
Put infantry on groups 1-4, archers etc on 5+
Set groups 3 and 4 to 0 and lock them, forcing all infantry into groups 1 and 2.
Fight the battle.
Initiate another battle and note that all of 1-4 are evenly populated with infantry, i.e. the player's setup is lost.

Have you used cheats and if so which:
Harmony 2.3.3.207
UIExtenderEx 2.11.0.0
ButterLib 2.9.10.0
Mod Config Menu v5 5.10.1.0
Diplomacy 1.2.13.0
Governors Handle Issues 1.1.0.3
Party AI Controls 1.2.10.1

Scene Name (if related):
n/a

Media (Screenshots & Video):
n/a

Computer Specs:
OS: Windows 10
GPU: Radeon RX 6600XT
GPU Driver Version: 24.6.1
CPU: Ryzen 5600X
RAM: 32Gb
Motherboard: MSI B450-A-Pro-Max
Storage Device (HDD/SSD): SSD
 
The issue you have reported has been forwarded to our QA team for further investigation. We might need additional information regarding this issue, such as screenshots or videos, save files or dump reports. Thanks for reporting and sorry for any inconvenience!
 
Just to update: I've been able to work around this by deleting groups that I want to be empty, rather than setting them to zero. It would still be better for zero groups to be preserved, though.
 
We were not able tor reproduce this issue on the latest internal version of the game. So it is either caused by a mod or it is fixed on the latest version. Thanks for reporting.
 
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