When trying to override an animation clip, than assigning custom skeltal animation for slash attacks, resource browser crashes, animation is not working in-game, although the animation works fine in model viewer. While thrust attack animation clips can be over-ridden, and assigned custom skeletal animations for thrust attacks work in-game without issues.
Examples:
quick_release_slashright_2h/quick_release_slashright_2h_balanced
release_slashright_2h/release_slashright_2h_balanced
Steps to Reproduce:
1) Import 2 custom skeletal animations for balanced/unbalanced slashing attacks with different frame count than original skeletal animations
2) Create override for animation clips (balanced and unbalanced)
3) Re-Assign skeletal animation in the override animation clip for balanced attack without adjusting the frame count (Imported skeletal animation frame count larger than original taleworlds skeletal animation)
5) Click Save
6) Re-Assign skeletal animation in the override animation clip for unbalanced attack without adjusting the frame count (Imported skeletal animation frame count larger than original taleworlds skeletal animation)
7) Click Save
Examples:
quick_release_slashright_2h/quick_release_slashright_2h_balanced
release_slashright_2h/release_slashright_2h_balanced
Steps to Reproduce:
1) Import 2 custom skeletal animations for balanced/unbalanced slashing attacks with different frame count than original skeletal animations
2) Create override for animation clips (balanced and unbalanced)
3) Re-Assign skeletal animation in the override animation clip for balanced attack without adjusting the frame count (Imported skeletal animation frame count larger than original taleworlds skeletal animation)
5) Click Save
6) Re-Assign skeletal animation in the override animation clip for unbalanced attack without adjusting the frame count (Imported skeletal animation frame count larger than original taleworlds skeletal animation)
7) Click Save

