1.132 0r 1.133

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Suaske666

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Hello everyone. Now i know Othr has already decided to skip setting the mod up to date 1.132. However I believe it would be a good idea, because i have noticed many, and i mean many bugs fixed since 1.132. I really think many problems in the mod would also be solved if it got up to date. and speaking of 1.133. Is it even going to happen? i mean it seems to me that all of the bugs were fixed in the native version with 1.132, so i don't see a reason for 1.133? Oh and a specific bug that i had both in native 1.131 and in the latest 1257 is that at least when you start a new game the walls of all the buildings in your starting town seem to dissapear. well 1257 is also extremely slow(in my case only while traveling on the world map) maybe because of the sheer size of it, and the amount of parties around. so anyway. I'm asking othr. Are you planning on updating the version of the mod(which i congratulate you, and everyone that has worked their asses of to make, on making this great mod, which is also better that the game it self. It's amazing, really. it's almost all you could ever want in a mod. almost. i'd personally like more diplomatic possibilities as king, however that i leave for a different post, which i might post directly on the Diplomacy board.) to 1.133 if it comes out? and if not are you then updating to 1.132? also do you and your crew have any idea on how to fix the lagg? and if so are you planing on doing it any time soon?
Thank you for your attention(i hope).
P.S.
not that i'm trying to brag, but if you wanted to ask, no the lag is definitely not due to my computer configuration.
 
Well, I'm waiting for Sahran to complete the troop trees and then it's ready to go more or less.  It shouldn't be much longer but things are on hold just because of that right now.  There is also the issue of testing the new damage model, it seems satisfactory to me but...

I optimized AI processing, the lag is mostly gone (on my PC, slower PCs may still choke at times), the mod is ported to 1.132 and like I said, there are a few things I'd like to finish although I could just release it for the sake of testing the damage model.
 
othr said:
I optimized AI processing, the lag is mostly gone (on my PC, slower PCs may still choke at times), the mod is ported to 1.132 and like I said, there are a few things I'd like to finish although I could just release it for the sake of testing the damage model.

Halt(hammerzeit?)! There's some "crap" coming your way from me today or tommorow. Perhaps it would be better to include them as well, for testing? :)
 
So, we're 1 and a half week after the statement that it's more and less ready to go, and we're over one week since Sahran released the troop tree. How is the progress going now? What's being worked on?

Just being curious :)
 
Im also curious about any romours or news.

Again a big thankyou to everyone who contribute to making this mod 1257ad possible its truly amazing and you have alot of fans ;-)
 
I'm trying to balance those new troop trees now, also he's now working on the Iberians which I would like to include as well.  I would like to upload what I have right now though, I may do it some time today.  The combat has changed and I would like to get some feedback on the equipment of these new troop trees from kuauik.
 
Well, I didn't try this mod yet but I have to admit I'm really eager to try it when the new release is available. As it seems, it's quite near.
 
othr said:
I'm trying to balance those new troop trees now, also he's now working on the Iberians which I would like to include as well.  I would like to upload what I have right now though, I may do it some time today.  The combat has changed and I would like to get some feedback on the equipment of these new troop trees from kuauik.

then upload it. and we help test and u get ur feedback  :D
 
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