1.131

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I appreciate the quickness in patching, but it would be cool to post some news about it. Like "THERE'S 1.31!"

Still appreciating the quickness though  :smile:
 
Njunja 说:
Tumetsu 说:
ANTIFLAGELLUM 说:
So has anyone else had the problem of crashing to the desktop anytime you load/start a new game? I cant play this game at all anymore in any of my modules native or otherwise. Now I'm going to have to get a life i suppose... :cry:
Me :sad:
Crashes every time I start a new game or kill someone...
I understand that these can happen sometimes with modules, but Native...  :cry:

I have the same problem.  :?: :arrow: :!:

I have a similar problem.  I can at least load games I previously saved, but now the game crashes at least once roughly every two days worth of game time, which can translate into once every ten to fifteen minutes in real life time (well, depending on whether I'm actively fighting or just looking around for fights.)

I used to have to CtD about once or twice every couple of hours I played, which I didn't mind because I figured it is a nice reminder to take a break and do something else every now and then, but its almost unplayable.  I literally have to save the game after anything happens just to make sure it isn't all lost.
 
Anyone have a link to 1.127? It was stable for me. I had turned off auto update on steam but when steam updated apparently it changed it back to the default of auto update.
 
Maybe try this  :arrow: http://www.bigdownload.com/games/mount-and-blade-warband/pc/mountandblade-warband-v1127-patch/
 
Well, for the patches, the steam users get it first right when it's available. Then they yell it all over the forums. Next, us non-steamers get it by messing around with the links we already have. Then Taleworlds updates their website and someone posts the changelog  :mrgreen:
 
MadocComadrin 说:
Well, for the patches, the steam users get it first right when it's available. Then they yell it all over the forums. Next, us non-steamers get it by messing around with the links we already have. Then Taleworlds updates their website and someone posts the changelog  :mrgreen:
Thank you my friend.
 
To those with the crashing problem: Have you tried re-installing, forcing single-threading or validating the game cache files? I have yet to try this patch, but I hope there won't be any stability problems for me.
 
Don't know if anyone has posted this yet, but I didn't it on the forums. Here's some info from the front page of the Taleworlds main site:

Features and Gameplay:
3 Amazingly awesome multiplayer maps:

    * NEW! Forest Hideout: Perfect for team play modes like TDM, CTF, and Conquest.
    * NEW! The Arena: The go to place for battle, deathmatch, and duel modes.
    * NEW! Jammeyyed Castle: A unique siege in the desert.

Other content additions:

    * New music and sounds have been added to single and multi-player modes.

Gameplay:

    * Mahdaar Castle map has been slightly redesigned for better play.
    * Warhorse & Charger stats have been balanced.
    * Camp Followers and Sword Sisters now get Power strike skill.
    * Swadian and Rhodok troops have been rebalance.

Fixes:

    * Village infestation quest is fixed.
    * Bandit lair navigation meshes have been updated.
    * Custom troop group behavior fix for defending castles.
    * Some graphical fixes concerning specularity.
    * Fixed banner display problems on heraldic armors.
    * Non-English language fixes/additions.
    * Various other bug fixes.

What kind of rebalance did the Swadian and Rhodoks get I wonder...
 
If a Lord join another faction do they now keep their fiefs?
I just noticed that my faction (Sarranid) has lost a city to Nords and a castle to Swadians.
We are in peace with these factions.

 
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