1.113 Module System is out! (Should we ported C3 version before a next chapter?)

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I don't know, but I know that the next version will be based on the map of the current version, so no worries.
And the porting will not start until June or later.
 
Fans as myself would really appreciate a quick port, I've being playing EATRC since 2008 and to be honest; WB for me is no more than a multiplayer game without your mod.
Can't wait to be in command of the famous "higher-graphics-quality" Tercio Viejo de Granada for the greater Glory of Lauria and the Loehers. Will I get to marry Imelda and become Viceroy of Calradia?

First time I'ved ever posted, at last  :razz:
You guys do a real great job, please keep it up!!!

PD: Same goes for SFB.

Artículo, totalmente de acuerdo contigo, a ver si consigues que se haga.
 
It would be nice to see something ported.

Who is still working on this and do all old editors still work?
 
There are new community editors, I believe. OpenBRF still works, yay. Might whip up a few Murond hats if I'm not too lazy...
 
Trajano 说:
Can't wait to be in command of the famous "higher-graphics-quality" Tercio Viejo de Granada for the greater Glory of Lauria and the Loehers. Will I get to marry Imelda and become Viceroy of Calradia?
Finally, another Laurian  :smile:

I'm a patient man, so take your time with a port and make sure it's nicely fit to warband's new features and works without game-breaking bugs.
 
I'm boring while I polishing my Elephant gun. I want to return to battlefield and blow some LT armor cladded head off as fast as possible.

But If you port it to Ch.4 and make a new features. then it can be acceptable.
 
Shrugging Khan 说:
Trajano 说:
Can't wait to be in command of the famous "higher-graphics-quality" Tercio Viejo de Granada for the greater Glory of Lauria and the Loehers. Will I get to marry Imelda and become Viceroy of Calradia?
Finally, another Laurian  :smile:

I'm a patient man, so take your time with a port and make sure it's nicely fit to warband's new features and works without game-breaking bugs.

I've been a Laurian for over a year...  :sad:
 
I've played as a Laurian too... I like all factions, especially Haelmar, HSE and Laurian Kingdom... I just don't like kaiserlickers... They look out of place to me... And they're boring...
 
It's ported.
played around with the module system a bit, changed some items around for multiplayer
nothing is balanced since I've been playing against bots

tweak it yourself through the included source code
 
It's the txt files and the source code only.
You'd probably have to copy your C3 resources and textures over to a copy of Warband native, then copy scenes over too.
 
Somebody 说:
It's ported.
played around with the module system a bit, changed some items around for multiplayer
nothing is balanced since I've been playing against bots

tweak it yourself through the included source code

You've ported it!!!???
Thank you ever so much, but now, after having downloaded it, how do I get it working?
 
I got working, thanks a lot.
Guns don't seem to be available in shops, same happens with many armors...
Is this only me or is it a general problem?
 
Trajano 说:
I got working, thanks a lot.
Guns don't seem to be available in shops, same happens with many armors...
Is this only me or is it a general problem?
Guns are set as merchandise, so they should show up along with cartridges.
Armor is rarer since there are more of them including the native items, and the good items have low abundance ratings.

If you really want guns, select L'Renouille in the starting caravan menu and you'll get a flintlock pistol and cartridges.
Otherwise, just kill some bots in multiplayer, as almost every faction will have a troop with guns.
 
I forgot to include the guns for the weaponsmith refresh triggers
copy this OVER the sixth line of your triggers.txt (turn wordwrap off)
插入代码块:
0.000000 0.000000 24.000000  0  25 1492 1 100 1490 1 150 6 3 72057594037927938 360287970189640487 360287970189640515 2121 3 1224979098644774912 72057594037927938 360287970189640487 2105 2 1224979098644774912 648518346341351445 2204 2 1224979098644774913 1224979098644774912 1513 4 72057594037927938 1224979098644774913 2 5 1513 4 72057594037927938 1224979098644774913 3 5 1513 4 72057594037927938 1224979098644774913 4 5 1513 4 72057594037927938 1224979098644774913 7 6 1513 4 72057594037927938 1224979098644774913 8 4 1513 4 72057594037927938 1224979098644774913 9 3 1513 4 72057594037927938 1224979098644774913 10 5 1513 4 72057594037927938 1224979098644774913 5 2 1513 4 72057594037927938 1224979098644774913 6 2 1513 4 72057594037927938 1224979098644774913 17 1 1513 4 72057594037927938 1224979098644774913 16 1 1513 4 72057594037927938 1224979098644774913 18 1 1510 2 72057594037927938 30 1511 1 72057594037927938 2149 2 72057594037927942 72057594037927938 2147483678 2 72057594037927942 900 2136 3 1224979098644774914 200 400 1 3 936748722493063585 72057594037927938 1224979098644774914 3 1 0
If you don't want to bother, you can just enable the cheatmenu and then go through the camp menus to get guns (item range 717 to 726) or loot them.

As for the town troops, the triggers weren't being refreshed, so they always stayed at 0. Go to the 3rd last line of simple_triggers.txt and overwrite the 24.000000  0  with
插入代码块:
24.000000  2 1 1 936748722493063721 1 1 936748722493063722
which should trigger a refresh in troop availability every 24 hours.

These should be savegame compatible
 
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