1.112 - Save often

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Knil 说:
Ya because coding is so easy  :roll:
Coding is difficult, but this level of coding shouldn't be needed on a released product.  The game is obviously still beta and they released it due to financial or marketing pressures.
 
Getting this right before it crashes:
mbprecrash1112.jpg
Anyone else get the same?
 
Wayac 说:
Getting this right before it crashes:
mbprecrash1112.jpg
Anyone else get the same?
Yes same here, Not have a problem in 1.11, 1.10, and 1.05 as well. But 1.12 has this one.
 
For me this game is not in beta state and I am very happy that the developers improve this great game. So I can live with that that sometimes a bug comes with in a patch.
I am looking forward to 1.113  :wink:
 
Yeah, comments about this being an unfinished product are unfounded. I was incredibly happy with the game until they released 1.112. One thing I absolutely LOVED was how stable the game was... then 1.112 came along and it's crashed two times in an hour (both during cavalry battles, as someone else stated earlier).

I have uninstalled the game and reinstalled up to 1.111. I will wait for 1.113 until I try patching again.

Also, about the beta comments, I have had mainstream releases from larger game producers be even less stable. And hey, at least they're doing something about it... like everyday.
 
barcibus 说:
Knil 说:
Ya because coding is so easy  :roll:
Coding is difficult, but this level of coding shouldn't be needed on a released product.  The game is obviously still beta and they released it due to financial or marketing pressures.

You don't buy games from independant developers much do you?
 
Fitzy 说:
barcibus 说:
Knil 说:
Ya because coding is so easy  :roll:
Coding is difficult, but this level of coding shouldn't be needed on a released product.  The game is obviously still beta and they released it due to financial or marketing pressures.

You don't buy games from independant developers much do you?

On one hand yes we can excuse indie companies for the few bugs that they release. But surely there is such a thing as too much?

I have never played the full game of Braid, also a game by an indie company, but does it have anywhere near this many bugs that Warband has?

Don't get me wrong, I like Warband. It has a lot of potential. But I'm sure even the developers agree that there are too many bugs. Now that they have some income which they rightfully deserve for their mounted combat innovation, I hope they use some of it to hire more programmers or beta testers. Husband and wife alone are not enough to code and test everything.
 
Noone should complain. Warband has given me much less bugs and problems than Bad Company 2. However, one should always save often.  :mrgreen:
 
There's no doubt that those who experience CTD during battles (like me), it's the most frustrating bug so far...typos, pathing issues, even soem combat issues pale in comparison to winniing a huge battle against all odds, then having it crash...that leaves me feeling bad ;-/
 
  There allways will be bugs here and there in every game and it doesn't matter if it is a big company or a small one. Bugs are small (or big) part in every game, but if you look aside to others biggest company's games, this game brings not only few bugs but the feelling that you will espect from this kind of game, tho to be honest, I know games from others big name company that are not even close to this one. I fully support this game and devs so better to be patience, 1.113 will be out soon...i hope  :grin:
  And if this game is still in beta, you should espect some bugs coz  is still an unfinished game, but damn it looks too good for a one  :wink:


P.S: Before installing an new patch I am allways waiting at least one day to see the feedback from other players, this way I cut the time for installing the game again and last working patch
 
Anyone bagging M&B Warband is an idiot, this is a fantastic game and once the Mod package is released the Mods will be released thick and fast!
 
Well, if that isn't the most obvious fanboying ever, wadedidit  :twisted:

Seriously, Warband is going with the Troika method: rush the game now and patch it later. That isn't necessarily a bad thing, but it means that the early player-buyers are going to have to wade through the bugs till the game gets beaten into shape.

For those talking about rudimentary QA: It's brilliant. We users are the QA team, just like with M&B classic.
 
original 说:
Fitzy 说:
barcibus 说:
Knil 说:
Ya because coding is so easy  :roll:
Coding is difficult, but this level of coding shouldn't be needed on a released product.  The game is obviously still beta and they released it due to financial or marketing pressures.

You don't buy games from independant developers much do you?

On one hand yes we can excuse indie companies for the few bugs that they release. But surely there is such a thing as too much?

I have never played the full game of Braid, also a game by an indie company, but does it have anywhere near this many bugs that Warband has?

Don't get me wrong, I like Warband. It has a lot of potential. But I'm sure even the developers agree that there are too many bugs. Now that they have some income which they rightfully deserve for their mounted combat innovation, I hope they use some of it to hire more programmers or beta testers. Husband and wife alone are not enough to code and test everything.

I suggest you buy some non-indie games lol.
In fact, most non-indie games (the millions of dollars in development games) have FAR more bugs than most indie games, and far more crashes and game breaking bugs.
Not for the consoles ofc, but the pc versions certainly do. Remember Dawn of War 2 at launch? Remember C&C3 at launch, the netcode? Still useless? Remember Empire Total War at launch (and still)? Useless ai, crashes, broken gfx, imbalance everywhere. Remember Silent Hunter 5 at launch (and still)?

I could go on, but i wont.
In my experience, indie-games have far more stable and complete release versions than any of the multi-million-dollar releases.
And im very impressed by Taleworlds constant patching. This is also something that simply IS NOT done with AAA titles. They dont give a **** about patching, maby 1 patch that fixes "localization errors" after a month.
 
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