1.105?

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It didn't fix:
1) Companions not returning from missions/diplomacy stuff
2) Terrible tax system
3) Not being able to move your minister
4) Random FPS lag after 1+ hours of gameplay, followed by black box text and black everything else
5) The "Your court has no where to go" bug
6) some other bugs people have been complaining about

At least it fixed some of the non-gamebreaking bugs and gave us new glove models.
 
I guess they're pretty swamped (duh) but a detailed change list would be nice.

From 1.104 I've noticed cattle disappearing instantly if they roam outside your sight range, a lord greeting me as a friend the first time he saw me and my faction relations towars the Nord go down to -1 after stealing from one of their villages only to be back at 0 the morning after.
 
I dont think the increase in rep from -1 to 0 is a bug. I have noticed the same. I think they have introduced a feature where negative rep slowly climbs back up to neutral.
 
Everyones too busy playing to praise how good this patch it. It seriously cured a cubick ****ton of problems, and there are still many to go, but god damn this team works fast for an indie developer. Ive seen triple A shooters (Call of Duty Franchise much?) take two to three months between each patch, and even then the patch will only address a handful of things.

Also, negative rep slowly works its way back to 0, this is true & is a feature.
 
Hardeknut 说:
I dont think the increase in rep from -1 to 0 is a bug. I have noticed the same. I think they have introduced a feature where negative rep slowly climbs back up to neutral.

Yeah could be and as it was only -1 it got back to 0 the morning after.

Silly though that they forget about me robbing their villagers after one night =)

And about the lord greeting me as he knew me I had introduced myself to one Swadian lord. Could be that it was he that intercepted a band of looters at the same time as me. Big coincidence for that to happen but I can't say for sure that it wasn't him and if it was of course it wasn't a bug.

Ekardt: Can't say that too often. TW for the win.
 
Ekardt 说:
Everyones too busy playing to praise how good this patch it. It seriously cured a cubick ****ton of problems, and there are still many to go, but god damn this team works fast for an indie developer. Ive seen triple A shooters (Call of Duty Franchise much?) take two to three months between each patch, and even then the patch will only address a handful of things.
Well put!  We just need to continue to support them with our community and our $.  Long live TaleWorlds!
 
Hey they are Nord Raiders.....plundering villages is the national sport. The only reason you got 1 in rep penalty was because you left a few alive. That was sloppy work  :grin:
 
GenericSoldierX 说:
It didn't fix:
1) Companions not returning from missions/diplomacy stuff
2) Terrible tax system
3) Not being able to move your minister
4) Random FPS lag after 1+ hours of gameplay, followed by black box text and black everything else
5) The "Your court has no where to go" bug
6) some other bugs people have been complaining about

At least it fixed some of the non-gamebreaking bugs and gave us new glove models.


All issues fixed for the upcomin 1.106, most of these bugs were reported by me  :cool:
 
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Version 1.105 changes:

    * Changed method of game server listings. The bug where no servers appeared when looking for servers should no longer occur.
    * Fixed bug where your companions were duplicated when they were rescued from prison.
    * Fixed bug where you entered friendly castles in disguise after sneaking into any enemy castle.
    * Fixed bug which caused lord armies be much smaller than their full size.
    * Prisoners should no longer join the prison break fight if player tells them not to get involved.
    * Casualty reports fixed.
    * Fixed fights that started when player is caught sneaking into castles.
    * Sally doors and belfry in Castle 4 map is now usable.
    * Fixed extra-colorful reflections on armors.
    * Many other bug-fixes.
 
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