Not a Cookie
I just started my testing and for the first time since 1.1.0 they appear to be back on track for making profit. However there is still an underlying issue, that is the buying price. The avg payout seems to be around 150-200 a day. Some can make 300-400 but that is rare unless your in a high prosperity town and much later in the game when they aren't really needed. People want to use them early to try and offset their wages but paying 25-35k for a shop that makes 150-200 a day is not the way to go. For those that say you shouldn't be millionaires as shop owners let's do the math. If you can make 250 a day for a year with 5 shops, that means you make 1,250 day and for the 84 days in a year you would make 105,000. I can make a million in a few days smithing, or a million in a couple hours fighting. So why is it outrageous to want shops to make a "little" bit more and cost a "little" bit less. With all that said I am satisfied with the money they make but the problem is the buying price. Taleworld doubled the buying price in I think in 1.0 because the new economy showed them to make amazing money early game but by the time you can afford a shop the economy is starting to stabilize and you will not make millions with them. There are still some shops that are really bad, and Sturgia is still awful, things I have asked to be fixed for over a year and nothing done. The biggest problem is the buying price. It needs to be reduced to make them more enticing to buy. With that 1 change I think they are worth investing into. So I ask once again @Duh_TaleWorlds @SadShogun why can't we get the buying price reduced back down to make them worth buying. I've mentioned this at least 6 times and nothing is done. No responses, no comments. Why will no dev even respond to a glaring issue brought up by someone who has tested shops since 1.5.7. I know what they make and when there is an issue, so I implore TW, please help shops. Lower the price back down first and foremost and then let's work on getting others fixed.