1.1.0 Caravan party size change?

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This Is literally the worst mechanic in the game. Plain revert the party size and let's stop here.
 
It is not a bug.

If your caravans are 60-80 people they are 99% safe again. We cannot get what we want (high risk-high profit). They are making you 0.5-1K profit each day. Their initial cost is 18K. Even if one year they survive you already make good profit. Caravans cannot be your only or main income source for years.

...(stuff)...

-workshops (everybody were runinng same 1-2 workshops, this is why pottery shop is nerfed, pottery shop was creating 2 potteries from 1 clay and this is way more profitable compared to other conversations thats why it is nerfed)

...(stuff)...

I think the thing that actually matters about this change is not money (in a world where your main source of income is not caravans, it's hunting armies that drop Harpoons). It's about whether the player has more or fewer choices to make. So, like, the pottery workshop change that TW made? Great change! Players now have more viable options for workshops! The caravan changes? Players now have no viable options for caravans. Bundling the two changes together as if they have the same effect kind of misses the important point, which is that they actually have opposite effects.

I also kind of wonder if TW is actually worried about balancing the economy right now. Seems way premature to me, given that so many systems still aren't quite stable, and balancing costs is a fine-tuning thing.
 
Does anyone know how to mod the size of the caravans? I'm looking in the modules but I'm not finding anything that seems to change the carvan party size
 
I searched too but nothing. It would be just kind at this point from the devs at least point out where we can find the files and mod back the party size, since they think having caravans destroyed every 2 mn and a stagnant economy is super fun.
 
Was this even tested in the beta? I didn't opt into it but I heard nothing about this nerf until today.
it's new as of the push from beta to public. I only started losing my carvan members since the latest patch. So all of the beta before this carvans were normal
 
it's new as of the push from beta to public. I only started losing my carvan members since the latest patch. So all of the beta before this carvans were normal
See, I thought the entire point of this beta was to be for things like this, namely TW would implement a bunch of new changes and/or features in an internal alpha, find the worst gamebreaking bugs, push that out to the beta branch, people would respond and tell TW what they thought of the changes, and then TW makes the appropriate adjustments based off of feedback and push it to stable. Brilliant system, I love the idea and think it'll help development tremendously in a way that won't just implement things for everyone just for the sake of trying it out and seeing what sticks... except literally the first time they're using said system they just go and implement something for everyone just for the sake of trying it out without even showcasing the new feature in the beta. I'm 90% sure that if it had been implemented in the beta those who opted in would have noted it as a mistake and it never would've even reached it to stable. If this is how they're going to approach things why did we even change from their daily patch focus to this beta/stable distinction, it would make far more sense to just push out every update to stable the second they go through internal alpha.
 
Having post on the forum the same day about an idea to nerf the caravan and actually doing it the same day is just bad. Has nothing to do with me thinking I'm knowing everyhing. I would love to work at a game company but I woudn't like living in Turkey at the moment.

Anyways every game company I've seen in my life right now plans these updates way ahead and makes ideas and doesn't just fix their problems with a quick nerf. If you would've actually read my post you would've known I bought an EA game and they working on an EA game would let me to believe they actually would fix the problems we encounter, and I have seen no complaint about the caravan until they started posting about it themselves. Now they got it patched with some nerf and didn't counter the problem at all.

I know something can change but just going about changing it the same day and they will fix it next week again is just stupid planning. You said I know everything but it seems you know it better with your EA blabla. excuses aren't a way to just nerf it quickly and don't think about it anymore it seems they have done that the last 5 years because alot of stuff that seemed apparent didn't get fixed when the game released in EA simple stuff like idk selling a fief to the player which I can just trade for free. If they wanna fix go ahead but at least PLAN.
Except they posted that idea for a nerf on monday, and it is now thursday(friday for me even) in case you didnt know. So i dont know where you got the idea its on the same day when in fact its "almost" a week.
 
See, I thought the entire point of this beta was to be for things like this, namely TW would implement a bunch of new changes and/or features in an internal alpha, find the worst gamebreaking bugs, push that out to the beta branch, people would respond and tell TW what they thought of the changes, and then TW makes the appropriate adjustments based off of feedback and push it to stable. Brilliant system, I love the idea and think it'll help development tremendously in a way that won't just implement things for everyone just for the sake of trying it out and seeing what sticks... except literally the first time they're using said system they just go and implement something for everyone just for the sake of trying it out without even showcasing the new feature in the beta. I'm 90% sure that if it had been implemented in the beta those who opted in would have noted it as a mistake and it never would've even reached it to stable. If this is how they're going to approach things why did we even change from their daily patch focus to this beta/stable distinction, it would make far more sense to just push out every update to stable the second they go through internal alpha.


They posted about this at least 80% of the people thought it would be a good idea having this and they just updated it the same day.
Who is in charge of this game? So you nerf something and you do not thing about the consequences.
 
Except they posted that idea for a nerf on monday, and it is now thursday in case you didnt know. So i dont know where you got the idea its on the same day when in fact its "almost" a week.

Still a week and they didn't use it in the beta as said before your lame excuses are as said lame. There's defending and there's people like you who would eat 10 meters of **** from the devs asses.
 

They posted about this at least 80% of the people thought it would be a good idea having this and they just updated it the same day.
Who is in charge of this game? So you nerf something and you do not thing about the consequences.
I understand that they posted about it and the majority wanted a bit more risk involved but it's clear that they went way too far despite a bunch of posts in that thread warning against going too far. I thought that was why the beta existed, so they could implement features and see how they play out in practice for players and then they could go and modify it according to the feedback. This is nothing like what they actually did which was implement a brand new feature the day that they made their beta go to the stable branch. It would've made way more sense to implement this as part of the literally brand new 1.2 beta and see how people liked it.
 
Still a week and they didn't use it in the beta as said before your lame excuses are as said lame. There's defending and there's people like you who would eat 10 meters of **** from the devs asses.
Please you couldn't even use something as basic as a search function so instead you just say they made the topic and nerf the same day so i highly doubt insulting me proves anything :smile:

And there have been several posts about caravans since the workshop nerfs last week. Many people were wondering why 4 workshops combined can hardly make 2k together, when 1 caravan easily makes more profit.

But again... search function..
 
Please you couldn't even use something as basic as a search function so instead you just say they made the topic and nerf the same day so i highly doubt insulting me proves anything :smile:

And there have been several posts about caravans since the workshop nerfs last week. Many people were wondering why 4 workshops combined can hardly make 2k together, when 1 caravan easily makes more profit.

But again... search function..
Wouldn't buffing workshop income is a better thing to do if that's the case? at least one that aren't pottery and brewery.
My wool wavery literally make me lose more money rather than generate income.
 
Wouldn't buffing workshop income is a better thing to do if that's the case? at least one that aren't pottery and brewery.
My wool wavery literally make me lose more money rather than generate income.
You can still earn 500 a day with workshops if you build the right one considering the base price of the resource they use in that city.

But caravans had a few problems, they never,ever get attacked ( atleast in 90% of the people in one of the topics discussed ). My caravan was at 120 party size, making me 2k each day and as soon a big enough army was close they ran at 6.5 movement speed, which even steppe bandits dont have ( fastest bandit group in the game ).

Even most lords dont have an 120 troop capacity. I'm currently at day 694 in my campaign ( the very first i started day 1 of EA ) and it never even got into any trouble at all. Aside from that i doubt even half the trade perks are working properly so assigning a companion with high enough trade doesnt do anything yet.

Buffing workshops may be an option but i'm still making 20K each day with a 200party size of elite troops, so there are still plenty of ways to make decent money. It just requires a little work sure, but it should feel as an achievement when you reach that point, atleast thats how i would like it :smile:
 
You can still earn 500 a day with workshops if you build the right one considering the base price of the resource they use in that city.

But caravans had a few problems, they never,ever get attacked ( atleast in 90% of the people in one of the topics discussed ). My caravan was at 120 party size, making me 2k each day and as soon a big enough army was close they ran at 6.5 movement speed, which even steppe bandits dont have ( fastest bandit group in the game ).
Well caravans have an even bigger problem now: irrelevancy. Why bother with them anymore? Why buy one when it's guaranteed you'll never make your money back? You're just throwing your money out the window.
 
Well caravans have an even bigger problem now: irrelevancy. Why bother with them anymore? Why buy one when it's guaranteed you'll never make your money back? You're just throwing your money out the window.
Considering half the trade perks barely work does it even have a point getting past the trouble of finding a companion that has trade to use as a caravan :razz:

And you can still make money from them, its just not a 100% risk free income anymore, just like any other workshop.
 
Considering half the trade perks barely work does it even have a point getting past the trouble of finding a companion that has trade to use as a caravan :razz:

And you can still make money from them, its just not a 100% risk free income, just like any other workshop.
So... screw all the people who play this game for nothing but the trade mechanics?
 
No, why would you think that?
Because at the moment trade is possibly the least rewarding path in the game. Caravans get attacked within a few weeks of setting out, trade penalties have been upped significantly, and no other mechanics have been put in place to offset this.
 
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