1.010 & 1.011 savegame compatibility?

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foxyman

Sergeant Knight
I'm in fact trying to build a mod. The current modulesystem is based on 1.010 as I can see. And I got a problem with loading a savegame of 1.011. Described as follows.

I tried to build my mod first and found the incompatibility, then I tried to build the native (so it's a 1.010 native). Seems that I got the same problem.

Problems are:
  When loaded, game prompts messages of :  SCRIPT ERROR ON OPCODE 1300: Invalid Party ID: 23558; LINE NO: 32: At Simple trigger trigger no: 4.
  I checked simple trigger no 4, found that the problem might be caused by an address disorder of global variable auto_besiege_town. Also the honor value of my character is not correct.
  Is there anyway I can resolve this? As I know, 1.011 resolves savegame compatibility with 1.003, but how come it then clash with 1.010?
  Well, my guess is that this involves the global variable declaration order. If so, what changes of order can I make to just turn my 1.010 mod to be a 1.011 one?

  ps. I knew that this topic should be on mod board, but I really want to get "sort of" official confirmation. If it's inappropriate, please move this thread or remove it. Thanks!
 
Anyone who's upgraded from 1.010 to 1.011 tell me if the incompatibility is true? i.e. can your savegames of 1.010 load correctly in 1.011??
 
Thank you very much!!
So which version are you using? I want to port my little mod(or just a patch) to the native version. But it's hard to cope with 1.011 when using MS 1.010
 
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