just patched it up to 1.01, fixed the auxiliary player bug.
Just to be clear, I extracted the patch to the 1257 folder located in Modules. If I did it wrong, let me know.
However, some new issues came to existence.
I've got 3 new factions lol. Commoners - I'm guessing that was intended (some sort of peasant uprising in Serbia), so that part is OK; {!}culture serbian - what now?; {!}Dark Knights - were they not a Native feature or something?
All 3 factions came to existence within seconds of me loading my (1.0) save game, showing script errors - the red message thingies. Also, the diplomacy window now only shows my banner - example: I get a message that states that Venice declared war on Genova. Instead of seing their banners in the message, I now see two of my own.
Oh yeah, I lost honor when the Dark Knights showed up lol
What should I do?
Just to be clear, I extracted the patch to the 1257 folder located in Modules. If I did it wrong, let me know.
However, some new issues came to existence.
I've got 3 new factions lol. Commoners - I'm guessing that was intended (some sort of peasant uprising in Serbia), so that part is OK; {!}culture serbian - what now?; {!}Dark Knights - were they not a Native feature or something?
All 3 factions came to existence within seconds of me loading my (1.0) save game, showing script errors - the red message thingies. Also, the diplomacy window now only shows my banner - example: I get a message that states that Venice declared war on Genova. Instead of seing their banners in the message, I now see two of my own.
Oh yeah, I lost honor when the Dark Knights showed up lol
What should I do?