I really don't think you are understanding what I am saying. The length of time is already there, it already slows down organically. I honestly wonder how far you have gotten through your playthroughs to be making comments on this, given you don't seem to have experienced just how slow it gets. You are worried about lengthy multi-hundred hour campaigns? Trust me, you won't get 250 skill until hundreds of hours are invested even if you spend all your time in the practice arena. One my playthroughs was about 35 hours, and I couldn't make a dent in a combat skill beyond 65. That's 65, companions you can hire have 150. Maybe before everyone panics thinking you'll have a maxed out character right out of the gate because you can practice, these same people should make a personal goal of seeing how long it takes for them to reach 150 skill, and that's not even the cap and then report back.
I've gotten as far as 630+ days in my current playthrough and I don't seem to be having the urgency or necessity to make my character a literal God. It takes time and this game has made it so you enjoy the time in between by either trading, questing, managing your fiefs or doing other smaller un-related tasks while you grind your proficiencies up at the same time. Is it still slow to level up your skills and character? Yes! And that definitely needs improvement... but using the Arena as a catch-all/power-levelers wet-dream is just stupid.
If you want instant gratification then just get an XP boosting mod and call it a day, stop trying to force your casual approach to the rest of us by making it so you can power-level your stats in an arena with ROOKIES.
My gripe with this is that the regular arena PRACTICE fights are giving you 100% of the XP everytime when all you're doing is fighting chads and low-tier scrubs until the last four or five contenders. Why are you being given full XP in these types of practice fights? It's exploitable as hell and it costs you, the player, virtually nothing to do except your time. Tournament fights are perfectly fine granting decent XP but an Arena situation where it's meant for just light practice... no real consequences.. no actual limit on how many times you can jump into the arena... do you not see the issue there? It's just ripe for exploitation.
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