Its not a question about realism but about gameplay balance.
You talk about wanting gameplay balances but then go into another thread saying they should add autoblock back into the game lol.
Its not a question about realism but about gameplay balance.
Yes gameplay balance. Arena xp is currently way too high. Its not balanced.You talk about wanting gameplay balances but then go into another thread saying they should add autoblock back into the game lol.
Yes gameplay balance. Arena xp is currently way too high. Its not balanced.
Not sure why you bring up autoblock but hey.
Dude what's up with you anyway checking my post history and attacking me in this and another thread?if you can't see the irony in it then I won't even reply anymore.. wow.
Dude what's up with you anyway checking my post history and attacking me in this and another thread?
Some kind of personal vendetta? Lol
You talk about wanting gameplay balances but then go into another thread saying they should add autoblock back into the game lol.
The point about real time investment is also a really important one that often seems to be missing. Many people, under normal circumstances, don’t have the time to invest hours in an unrewarding early game grindfest which doesn’t allow you to play the game the way you want to anyway as certain weapon types aren’t viable early on. Telling those people to go play a different game because this one is all about grinding is a little selfish tbh...
I get the point of giving XP for tournaments since you can't just spam them endlessly, they have a cost, etc...but for practice matches? Seems weird since you can just hack hack die hack hack die endlessly to level up skills. It kinda cheapens the progression system.
I guess I don't have to use it, but at the same time it's nice to try out some stuff in practice matches without feeling like I'm gaming the system.
Some poster(s) keep mentioning fighting "peasants" in the arena instead of elite, high tier soldiers, but surely that issue applies to looters as well...