1.0.3 Workshop Video

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Flesson19

Not a Cookie
Knight
After 4 months I think I found the right system to find the perfect workshops. This is over 50 hours of testing and it paired with my linked video on how to find the right shop. With these 2 video you shouldn't be seeing 0's again.
 
Minstrel's Corner is usually for funny video edits, playthroughs, battle edits, art etc, these couple video of yours are somewhat of a guides, economy testings etc, that, combat test videos and similar can freely be posted in the Citadel or SP and MP subboards.
 
@Flesson19 Thank you so much for doing these videos (data crunches). I have found them invaluable for many versions, although I usually carry out smaller scale investigations of my own.

One thing I have paid some attention to, which I have not seen you mention is the total number of each workshop spawned when generating the world. (Yes they can change but not for some time...) The data I have from my last few campaigns, all after 1.8 or so, or whenever the economy change for spawning workshops occured:

Code:
Brewery         30  30  35  28  29/3    27/1    32/2
Linen Weavery   14  13  16  12  8       12/1    12
Olive Press     13  11  10  9   10      10/2    10
Pottery         ?   20  16  12  14      11      13/1
Silversmith     8   14  9   8   8       12      12
Smithy          13  11  14  18  15/1    14/1    14/1
Tannery         28  28  23  31  29      30/1    27
Velvet Weavery  12  9   8   7   10/1    11      10/1
Wine Press      7   10  12  12  14      8       12
Wood Workshop   14  10  13  19  18/1    21/1    13/1
Wool Weavery    7   3   2   2   4       3       3

(I forgot the pottery workhshop on the first one :rolleyes:)
The number after the slash is the number of double workshops for that type, more for my own curiosity than anything.

It has been significant for me that the worlds where there have been single digit Silversmiths (my first go to throughout the period) have had them be much more profitable than the worlds with double digit numbers, regardless of the geographical distribution. Makes sense since the ideal consumption for the world (assuming prosperity and so on to be equal) should be the same but with less total workshops the global price should increase - at least where the workshop supplies tradable goods.

Anyway I hope you keep producing quality work and if bored here is something else to consider (and maybe dismiss :xf-smile:).
 
@Flesson19 Thank you so much for doing these videos (data crunches). I have found them invaluable for many versions, although I usually carry out smaller scale investigations of my own.

One thing I have paid some attention to, which I have not seen you mention is the total number of each workshop spawned when generating the world. (Yes they can change but not for some time...) The data I have from my last few campaigns, all after 1.8 or so, or whenever the economy change for spawning workshops occured:

Code:
Brewery         30  30  35  28  29/3    27/1    32/2
Linen Weavery   14  13  16  12  8       12/1    12
Olive Press     13  11  10  9   10      10/2    10
Pottery         ?   20  16  12  14      11      13/1
Silversmith     8   14  9   8   8       12      12
Smithy          13  11  14  18  15/1    14/1    14/1
Tannery         28  28  23  31  29      30/1    27
Velvet Weavery  12  9   8   7   10/1    11      10/1
Wine Press      7   10  12  12  14      8       12
Wood Workshop   14  10  13  19  18/1    21/1    13/1
Wool Weavery    7   3   2   2   4       3       3

(I forgot the pottery workhshop on the first one :rolleyes:)
The number after the slash is the number of double workshops for that type, more for my own curiosity than anything.

It has been significant for me that the worlds where there have been single digit Silversmiths (my first go to throughout the period) have had them be much more profitable than the worlds with double digit numbers, regardless of the geographical distribution. Makes sense since the ideal consumption for the world (assuming prosperity and so on to be equal) should be the same but with less total workshops the global price should increase - at least where the workshop supplies tradable goods.

Anyway I hope you keep producing quality work and if bored here is something else to consider (and maybe dismiss :xf-smile:).
TY for the info and kind words. The new pawn system is why I didnt release a new shop video since 1.9 I had to come up with a new format and finally did it for 1.0.3. i just wish TW made them better so people really cared as they used to be important to use, now they are almost a waste of money
 
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