(0.711) Some small bugs

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  • It rains inside buildings with roofs on the town map, for example the stables in Zendar.
  • If you control attack direction with the mouse and use a weapon with only 3 different attack modes, you can get stuck with the weapon frozen in place. The military hammer only has a left, right and up attack. If you attack while switching between the up and the nonexistant down attack, sometimes your weapon will freeze above your head without striking. This doesn't happen with weapons with 4 attack modes like most swords.
  • Enemies (especially mounted ones) often get stuck in the cliffs around the battlefield when they spawn. When you approach them they often manage to get out.
  • When you talk to Kradus in the Zendar inn he says you can't block couched polearms with a shield, but you can. So either the text is wrong or the fact that you can block is wrong.
  • Capitalisation issues: (vaegir) and (swadian) below town names on the world map aren't capitalised. King yaroglek in the quest descriptions isn't capitalised.
  • Friendly missile troops don't try to spread out very well when on hold position or follow orders. This means that mosts soldiers will not shoot, since their view is blocked by other friendly soldiers.
  • The volume of the sound effects is really low. I need to turn up my pc's volume to the max to hear the sound normally, even when the volume is maximised in the in-game options. The only exception is the horse-slaugthering sound, that one is really loud. The music is the other way around, I need to turn it down almost completely in the options to stop it from being overwhelming.
  • If you give Marnid or Borcha a light crossbow that can be used on horseback, they won't use it while mounted.
  • When you give the dismount order, it sometimes takes up to 10 seconds before troops actually dismount. They just stand still but stay on the horse for a long time. This seems to happen more often with mounted troops with missle weapons.
  • The very first time I get hit in each battle, I always lose one more hit point than the amount of damage reported. So if I get hit for 2 damage I'll lose 3 hit points. This always happens the first time I get hit, but as far as I've seen only then, and never on subsequent hits during the same battle.
  • Sometimes when I get hit with a missile weapon it doesn't stick but just disappears. This happens about 50% of the time without any pattern as far as I can see.
 
the hit thing happens to me to, the report can be 0 damge and I still lose 1 hP, I never get the arrows to stay actually. they always disapear.
 
I've had the weapon freeze as well, only happens with non-thrustable (it's a word, honest) weapons, and nearly always leads to a falchion in the face.

Also, collision detection on horses can sometimes be a bit iffy, I've had enemy horsemen gallop through me and my horse if we're approaching at an angle. Sometimes the computer seems to know this will happen and the enemy readies his blow on the 'wrong' side, slashing away after he's galloped through. Very annoying.
 
oksir said:
Sometimes when I get hit with a missile weapon it doesn't stick but just disappears. This happens about 50% of the time without any pattern as far as I can see.

From what I can tell whether a ranged weapon sticks in you seems to be dependent on the damage it does. I suspect their is a damage threshold that the weapon needs to exceed before it sticks.
Playing on 1/2 damage virtually no weapons stick to the player at all, even when unarmored. 1/4 damage tends to only be the more damaging weapons such as throwing 0axes, while full damage has most things sticking in to you.
 
There isn't really a pause per say in dismounting, what happens is your troops dismount one at a time. There seems to be some order and everyone waits for the assigned "first in line" to dismount and so on.
 
Enemies (especially mounted ones) often get stuck in the cliffs around the battlefield when they spawn. When you approach them they often manage to get out.

"I think" this is a pathfinding issue. I'm also noticing a lot of the time when an enemy is stuck like that some of my troops will be facing backwards. Given the order to charge or follow they'll even run backwards a lot of the time. It's like the AI pathing "thinks" the two map edges are connected so the shortest distance to you is to leave one map edge and come out the other. Hope that made sense.

Obviously very inconvienent if the enemy still has active missile troops and half your guys are advancing with their backs to them.
 
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