0.711 module system bug?

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Winter

Master Knight
I've been getting a nasty bug with the 0.711 scripts.py that keeps appearing no matter what I try, but vanishes if I replace it with the old, 0.710 scripts.py. Anyone else who's been getting this while trying to compile mods with the new module system, please report in!

C:\...\ModuleSystem>python process_scripts.py
Exporting scripts...
Error: Unable to find object:p_spawn_points_end
ERROR: Illegal Identifier:p_spawn_points_end
Error: Unable to find object:p_spawn_points_end
ERROR: Illegal Identifier:p_spawn_points_end
Error: Unable to find object:p_spawn_points_end
ERROR: Illegal Identifier:p_spawn_points_end

Indubitably,
Winter
 
I posted this in the general forum, but it apparently applies to your problem.

Running a diff tool on the folders compared to the .710 scripts, looks like the following files are changed functionally as well: module_mission_templates.py (small change to tutorial script) and module_parties.py (towns_end->spawn_points_end). The module_parties.py change looks like it might be an important one governing the spawn points. :idea:

So you need those updated files for .711 (well, specifically the second) besides the 2 Armagan mentioned.
 
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