...
("rivacheg","Rivacheg",icon_town|pf_town, "rivacheg", pt_none, fac_vaegirs,0,ai_bhvr_hold,0,(13,21),[(trp_vaegir_knight,6,0)]),
("halmar","Halmar",icon_town|pf_town, "halmar", pt_none, fac_vaegirs,0,ai_bhvr_hold,0,(-4,-37),[(trp_vaegir_knight,6,0)]),
("Salt_Mine","Salt_Mine",icon_town|pf_is_static|pf_always_visible, "salt_mine", pt_none, fac_neutral,0,ai_bhvr_hold,0,(14.2, -31),[(trp_swadian_knight,6,0)]),
("Four_Ways_Inn","Four_Ways_Inn",icon_town|pf_is_static|pf_always_visible, "four_ways_inn", pt_none, fac_neutral,0,ai_bhvr_hold,0,(4.8, -19.6),[(trp_swadian_knight,6,0)]),
("Dhorak_Keep","Dhorak_Keep",icon_town|pf_is_static|pf_always_visible, "dhorak_keep", pt_none, fac_neutral,0,ai_bhvr_hold,0,(-50,-58),[(trp_swadian_knight,6,0)]),
("river_pirate_spawn_point" ,"river_pirate_sp",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(6, 54.3),[(trp_river_pirate,15,0)]),
("steppe_bandit_spawn_point" ,"steppe_bandit_sp",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(-33, -39.3),[(trp_river_pirate,15,0)]),
("black_khergit_spawn_point" ,"black_khergit_sp",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(47.1, -43.3),[(trp_river_pirate,15,0)]),
("forest_bandit_spawn_point" ,"forest_bandit_sp",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(-24.1, 11),[(trp_river_pirate,15,0)]),
("mountain_bandit_spawn_point","mountain_bandit_sp",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(24.1, 11),[(trp_river_pirate,15,0)]),
("sea_raider_spawn_point_1" ,"sea_raider_sp",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(-32.6, 63),[(trp_river_pirate,15,0)]),
("sea_raider_spawn_point_2" ,"sea_raider_sp",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(39.6, 66),[(trp_river_pirate,15,0)]),
# add extra towns before this point
("towns_end" ,"last_town", pf_disabled|pf_is_static, no_menu, pt_none, fac_commoners,0,ai_bhvr_hold,0,(0., 0),[(trp_river_pirate,15,0)]),
...