When I read the following I was not exactly enthusiastic:
Why? Well, two reasons really, and quite simple ones:
a. The old MB rag-dolls were incredible.
b. I've yet to see a rag-doll in a game other than Mount and Blade which felt "right".
So I fired up MB and discovered that my suspicions were well founded: the new rag-dolls are jittery and unrealistic compared to the old ones.
There is a clear and defined transition from animation to rag-doll, like the player has last minute spams before truly dying, except it's nowhere near as good as that sounds
Suggestion: Maybe increase the update rate or ... just .... put the old ones back? They were much better, it looks unnatural and stiff at the moment.
The game now uses Havok for Character physics.
Why? Well, two reasons really, and quite simple ones:
a. The old MB rag-dolls were incredible.
b. I've yet to see a rag-doll in a game other than Mount and Blade which felt "right".
So I fired up MB and discovered that my suspicions were well founded: the new rag-dolls are jittery and unrealistic compared to the old ones.
There is a clear and defined transition from animation to rag-doll, like the player has last minute spams before truly dying, except it's nowhere near as good as that sounds
Suggestion: Maybe increase the update rate or ... just .... put the old ones back? They were much better, it looks unnatural and stiff at the moment.