godot
Sergeant

I've always suspected that the probability of my missiles striking a friendly unit is too high. Whenever I shoot at a group of enemies mobbing one of my infantry I nearly always end up hitting the friendly unit. I understand that it's difficult to distinguish between a bug and what may simply be bad luck, however I believe I've found some evidence.
I've just shot an arrow at an enemy on horseback who was attacking one of my infantry. According to the feedback, I delivered damage to the horse as well as some regular damage. This was followed by the usual red warning that I've struck a friendly unit. I don't understand how my single arrow could have struck both the enemy horse and the friendly unit standing in front of the horse. Next time I see something like this happening I'll try to grab a screenshot.
It might be worth mentioning that Rome: Total War had a problem with excessive friendly fire that had to be adjusted in a patch.
I've just shot an arrow at an enemy on horseback who was attacking one of my infantry. According to the feedback, I delivered damage to the horse as well as some regular damage. This was followed by the usual red warning that I've struck a friendly unit. I don't understand how my single arrow could have struck both the enemy horse and the friendly unit standing in front of the horse. Next time I see something like this happening I'll try to grab a screenshot.
It might be worth mentioning that Rome: Total War had a problem with excessive friendly fire that had to be adjusted in a patch.