allthesedamnnamesaretaken
Knight

I think they need a little buff now. With the horse hitboxes fixed, they're being skewered left and right. When khergits come up, people leave en masse since noone wants to be stuck playing them.
They used to be nigh invincible to other cavalry because of bugged horse hitboxes but now they get chased down and horses killed by spears to the ass. Horse archery is useful on large open plains, but M&B maps are anything but, and people hate random featureless maps and they get voted off immediately. Therefore, they need to be balanced for the maps people like to play.
Their main problem is that they are supposed to be good at skirmishing, and can't do anything in a heads up melee. But skirmishing isn't very effective on most maps because you just get picked off by enemy ground ranged units who are smaller targets and more accurate than you. Their good armor is also a lot more expensive than other factions.
My proposal for changing the khergits would be to increase their strengths, and not make them better in categories that other factions excel at:
-increase their riding skill a lot so enemy cav in an equivalent horse can't catch up to them or maneuver as well as them
-increase their horse archery skill and bow proficiency so they are more accurate skirmishers.
-reduce their armor and warhorse costs
-reduce their athletics to discourage them from fighting dismounted on purpose. (or if already at zero, increase athletics of other factions)
-make their unique steppe horse worth using somehow?
Thoughts?
They used to be nigh invincible to other cavalry because of bugged horse hitboxes but now they get chased down and horses killed by spears to the ass. Horse archery is useful on large open plains, but M&B maps are anything but, and people hate random featureless maps and they get voted off immediately. Therefore, they need to be balanced for the maps people like to play.
Their main problem is that they are supposed to be good at skirmishing, and can't do anything in a heads up melee. But skirmishing isn't very effective on most maps because you just get picked off by enemy ground ranged units who are smaller targets and more accurate than you. Their good armor is also a lot more expensive than other factions.
My proposal for changing the khergits would be to increase their strengths, and not make them better in categories that other factions excel at:
-increase their riding skill a lot so enemy cav in an equivalent horse can't catch up to them or maneuver as well as them
-increase their horse archery skill and bow proficiency so they are more accurate skirmishers.
-reduce their armor and warhorse costs
-reduce their athletics to discourage them from fighting dismounted on purpose. (or if already at zero, increase athletics of other factions)
-make their unique steppe horse worth using somehow?
Thoughts?






