Resolved ?[1.5.9]?Minor graphical errors on siege map 009

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Version number
1.5.9
Branch
Beta
Modded/unmodded
Unmodded
Summary:
How to Reproduce:
Scene Name (if related): Siege map 009
Media (Screenshots & Video):
pvZmw.png
LDECn.png
8dy79.png
hN8Dk.png
PwuNX.png

Computer Specs:
OS: Windows 10 PRO x64
GPU: GTX 1070
GPU Driver Version:
CPU: E3 1240 v3
RAM: 4gb x 2 (dual channel)
Motherboard: Asus Z87-k
Storage Device (HDD/SSD): Samsung EVO 860
 
Those weird square are GI related if anyone is interested in that. Anyway, working on it!

Ill keep the horse though. For obvious reasons.

Hope you are enjoying the map :smile:
 
Last edited:
Those weird square are GI related if anyone is interested in that. Anyway, working on it!

Ill keep the horse though. For obvious reasons.

Hope you are enjoying the map :smile:
Are you working on a new GI algorithm?

I really liked the new siege maps, unfortunately I was only able to see them in spectator mode. I think the favorite map of the players in the 'siege' mode will be the map 009. It is designed in such a way that almost all points will be captured sequentially, and not simultaneously, which will lead to a greater concentration of players in one place, making the battle much more spectacular and larger. All other siege cards I also really like, including the old ones. But 120 players are literally scattered over them, I think if TaleWorlds overcomes the 120-man mark on the server, the siege will sparkle with new colors and give additional pleasant impressions of the game process. Anyway, thanks to the TaleWorlds team for your work! Prinoush apologies for my english.
 
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