Save and reload after the battle. This will happen when you save scum battles.So I can enter the Castle now... but... it seems all the uncaptured lords now spawn after the battle with armies of 0 and if you approach one of these armies the game crashes.
Image on my steam page
Hmm... Yea I reloaded an autosave that fortunately was right after my last battle before I crashed entering the keep. Not really save scumming but close enough. I will try saving and reloading.Save and reload after the battle. This will happen when you save scum battles.
Lol no worries I was not trying to be derogatory by saying save scum, there is a reason I know about this bug ?Hmm... Yea I reloaded an autosave that fortunately was right after my last battle before I crashed entering the keep. Not really save scumming but close enough. I will try saving and reloading.
Not the first time I read about the balance change to AI cavalry, but do you have an idea of what is far enough in the game for village quests to stop appearing?- There has appeared to be a nerf to the AI of cavalry and horse archers (unintentional? I hope...) that skews the balance even more in favor of foot archers.
- Village quests seem to stop appearing after you have progressed far enough in the game. Something is preventing them from continuing to spawn.
- Lot's of bugs still (quests missing rewards, some players can't start game or start campaign - possible hardware compatibility issue?, texture and graphical issues, etc.)
If you open the dev console, and use the command "campaign.print_issue_statistics" it will give you some information on quests, including how many villages don't have quests. There are roughly 250 villages in the game, so you can use that to figure out roughly how many villages still have quests available. In my experience, it falls to about 30/250 villages with quests in about half a years time. The problem also has to do with saving and reloading, so how long it takes for the number of quests to drop depends on how long you play in one sitting after starting a new campaign.I was just about 1 year into the game when I noticed the issue. I didn't go to every village on the map, but I hit some 25 villages in a row without a quest, and I did hit every village in Khuzait territory. So it is possible that they still exist but just become insanely thin. The cities, meanwhile, all have 2-3 quests each and quests are still abundant in the cities. The problem is... I don't like most of the city quests >.<
Interesting... Yes I had particularly noticed the issue after loading the game again on the second day of playing that particular campaign. Thanks for reporting the issue in technical. Hopefully this is something they can fix in a beta hotfix. The game gets pretty dull when you go to village after village with nothing to do. Personally, I think someone in every village should always have some sort of quest. It's too much of a grind to get high enough relation with anyone to get the higher tier troops. You should be able to keep working a village or villager to get the relation(s) up, instead of doing quests all over the map wherever you might find them, and ending up with a little relation with a bunch of people, never able to get a lot of relation with a specific one.If you open the dev console, and use the command "campaign.print_issue_statistics" it will give you some information on quests, including how many villages don't have quests. There are roughly 250 villages in the game, so you can use that to figure out roughly how many villages still have quests available. In my experience, it falls to about 30/250 villages with quests in about half a years time. The problem also has to do with saving and reloading, so how long it takes for the number of quests to drop depends on how long you play in one sitting after starting a new campaign.
This seems to be extremelly helpful, if you see a thread about this in the technical support, consider letting them know this there as well!If you open the dev console, and use the command "campaign.print_issue_statistics" it will give you some information on quests, including how many villages don't have quests. There are roughly 250 villages in the game, so you can use that to figure out roughly how many villages still have quests available. In my experience, it falls to about 30/250 villages with quests in about half a years time. The problem also has to do with saving and reloading, so how long it takes for the number of quests to drop depends on how long you play in one sitting after starting a new campaign.
What is your definition of fixed? The game crashed for me several times on different quests. Lords defect again like crazy even with money and fiefs and high relation (i really understand the people who just want to behead these spoiled brats) and thats only the things that are new and what I experienced. I wouldnt call that stable for now.Most of the problems with beta 1.5.0 have been fixed now. We can now judge this beta version without being hindered by so many bugs and unbalances. I played it for several hours yesterday, and it is finally starting feel like the better version of bannerlord. That said, I still can't wait to try 1.5.1 with all those changes coming to diplomacy.
I haven't had any crashes in 1.5.0. I don't know if I'm just lucky or what but even before the latest fixes I never experienced any crashes. I felt the biggest issues were addressed in the latest hot fix. The lords defecting can be annoying but it has always been that way. It is not specific to the beta branch. Hopefully the changes coming in 1.5.1 address this some.What is your definition of fixed? The game crashed for me several times on different quests. Lords defect again like crazy even with money and fiefs and high relation (i really understand the people who just want to behead these spoiled brats) and thats only the things that are new and what I experienced. I wouldnt call that stable for now.