Do you know if they are minor faction (mercenary) clans or not?Has anyone else seen random lord parties just patrolling around with 0 health and all their men wounded?
Do you know if they are minor faction (mercenary) clans or not?Has anyone else seen random lord parties just patrolling around with 0 health and all their men wounded?
I believe its minor factions that I've seen like thatDo you know if they are minor faction (mercenary) clans or not?
I believe factions that have been defeated will still hire mercenaries from time to time, causing them to wander around aimlessly and starve. A recently defeated faction will also hang on to their mercenaries for some time after they've lost their last settlement. I don't know if this is specifically new to any of the recent patches, but I first noticed it in 1.4.0. Bug report here.I believe its minor factions that I've seen like that
holy moly, i never saw it like that. but yes to the parties that are wandering around at 0. Man that's so bonked lolI believe factions that have been defeated will still hire mercenaries from time to time, causing them to wander around aimlessly and starve. A recently defeated faction will also hang on to their mercenaries for some time after they've lost their last settlement. I don't know if this is specifically new to any of the recent patches, but I first noticed it in 1.4.0. Bug report here.
It's also possible that they weren't able to recruit from anywhere because they had no settlements of their own; neutral settlement recruiting wasn't added for NPC lords until 1.4.1.
Take "prosperity" as "population". They are not exactly same, but food consumption of the town could be explained with this way. Higher prosperity your town have, more food consuption there will be. So, unless your town happen to have pretty decent villages with decent food production, high prosperity is actually a bad thing for your town. There are some mods on nexus which push down prosperity aggressively when food balance falls into negative values.Seems like a bug since the -240 debuiff says due to Prosperity' which doesn't make sense since prosperity is so high.
AFAIK food consumption is directly tied to prosperity. Higher prosperity demands more foodI have built up the prosperity of Marunath to 12.5k+ and recently got a -240 food malus and consistently stuck at 0 food and everyone is starving. Wiped out all bandits around the area and even sold boatloads of food goods to the city and it is still negative. Seems like a bug since the -240 debuiff says due to Prosperity' which doesn't make sense since prosperity is so high.
CUSTOM BATTLE
-Allow us to pick time of day
-Pick our own troops and equipments
-Ability to switch sides/switch control of enemy ai
-custom starting points for non siege battles
Thanks for the info.Custom battles haven't even been touched since launch as far as I'm aware. That'll probably be one of the last features to get attention.
Yeah but this thread used to have a lot of issues reported and hasnt had any of the big issues in 1.4.1 hotfix like everlasting war reportedThe original post keeps getting updated after patches, so it's not quite dead.
The original post keeps getting updated after patches, so it's not quite dead.
Yeah but this thread used to have a lot of issues reported and hasnt had any of the big issues in 1.4.1 hotfix like everlasting war reported