Sergeant at Arms
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Ugghh that new blue list from 1.4 is super underwhelming...
Not needed anymore, in the new forums we can now make space for him, he just needs to askOne important advice tho: each individual post has a limit of 40k characters, and it takes into account all the BBcode ones, spaces and everything, it fills up faster than you'd expect. I highly suggest asking a couple of individuals here to delete their posts (since you havent "reserved" one) that stand in between your OP and your first next post or 2, so you can connect 2-3 posts in case of need.
My first long thread so thank you for letting me know!I don't really get into all the details of each patch, but by a glance i see the commitment to make this thread a hub for hotfixes, very well done.
One important advice tho: each individual post has a limit of 40k characters, and it takes into account all the BBcode ones, spaces and everything, it fills up faster than you'd expect. I highly suggest asking a couple of individuals here to delete their posts (since you havent "reserved" one) that stand in between your OP and your first next post or 2, so you can connect 2-3 posts in case of need.
By the looks of it, you will need it very soon, unless you wouldn't mind deleting some very old patches info from the tabels.
I speak from experience, happened to me once, at the worst moment
I didn't know this, then I would like to ask for maybe one or two reserved comments under the main thread please?Not needed anymore, in the new forums we can now make space for him, he just needs to ask
Add +100 militia from Castellan Office lvl 3 leading to impossible to capture castles with 2k+ militia.
From my own experiences (quote below) and from threads in this forum, projectile damage has increased to ridiculous levels. It might have been a change to piercing damage's armor negation or how velocity affects damage calculation.
Do the javelins seem even more powerful in 1.4? Before, with no throwing skill, I dealt about 40-60 damage per average javelin. Now I can hit someone in the chest and 1-hit KO them 70% of the time (90-120 damage). Hit them in the head and it's about 150-200 damage! I never fight mountain bandits or sea raiders anymore. They are 1-hit KOing all my tier 6 troops! Before they could survive at least a single hit from a javeline. Its even worse when commanding a large battle and a random javelin nicks my elbow and deals 70 damage if not KOs me, making my troops go on a suicidal charge.
Screenshot of Throwing weapons dealing ABSURD damage after patch 1.4. Note that my throwing skill is 23 and that the javelins are only tier 2. Also with good armor I was dealt 83 damage by by a javelin in the arm while backpedaling. This is possibly a change in calculation in how much velocity affects damage calculation, because I did notice a change in damage dealt with melee piercing weapons, so it might not be a pierce calculation problem (maybe?). This damage was all dealt ON FOOT!
Garrison rising is fixed in hotfix but if You use a save where they already raised to those numbers there's another bug confirmed by Dev mexxico that prevents militia from dropping even with negative value in daily militia change. You need to wait for them to fix it or just kill those bastards xD3000+ troops... for a castle?! Where would they even all fit in?
I was waiting for a confirmation about this issue, since it was adressed a couple of times over the last patches, glad that it's fixed! It's now updated@Jarl Malcolm Update it for 1.3.1 brother, a few more fixes have been added including the bankrupt lords issue
Beta is expected to have the occasional gamebreaker, chuck it into the bugs thread so the devs take noticeJust found another bug in my current game where everytime i hire a companion or even press the clan tab, the game just shuts down in Beta 1.4. This is after the recent hotfix. Makes zero sense. I put 20 hours into this save and would have liked to continue it,