📁 Creative Unit Aesthetics - archive

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Aserai ring armor is in my opinion one of the most off-putting aesthetics in the game as Noodle said. Of course it's exacerbated by the awful execution that are the gigantic rings, but ultimately it would look stupid no matter what. I don't see the appeal in that kind of armor at all from any point of view besides having something different and that's not good enough of a reason for it to exist. The shoulder pieces look awful and the lack of hand/finger protection in shock infantry classes isn't acceptable in my opinion. The hands are the most vulnerable target area for any fighter since they are always closet to the enemies weapon/attacks and even small wounds to them would doom you in a fight. Always cover hands first.
 
Aserai ring armor is in my opinion one of the most off-putting aesthetics in the game as Noodle said. Of course it's exacerbated by the awful execution that are the gigantic rings, but ultimately it would look stupid no matter what. I don't see the appeal in that kind of armor at all from any point of view besides having something different and that's not good enough of a reason for it to exist.
It may just be an assumed armour style but it does sort of make sense indeed if the rings were smaller. It would perform as a cheaper, less labour intensive mail with obvious flaws and issues which meant it would probably need repairing very often. Also as James mentioned cuts can be avoided by a lot of different armour styles and even clothing. As for defence against thrusts even mail was weaker in that respect, although thrusts are less debilitating as a wound (unless hitting something vital obviously) than a successful cut.

The lack of hand/finger protection in shock infantry classes isn't acceptable in my opinion. The hands are the most vulnerable target area for any fighter since they are always closet to the enemies weapon/attacks and even small wounds to them would doom you in a fight. Always cover hands first.
In the 11th century hand, arm and leg protection wasn't the priority.
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Most of the factions are already using more protection in those areas than most did in that era.
Protecting your head is the single most important area to put armour on, you can live without fingers, not without a brain.
The dominant weapon on the battlefield is the spear - It's harder to take a spearman's fingers off with a sword with 4ft of spear between you also.
 
Most of the factions are already using more protection in those areas than most did in that era.
Protecting your head is the single most important area to put armour on, you can live without fingers, not without a brain.
The dominant weapon on the battlefield is the spear - It's harder to take a spearman's fingers off with a sword with 4ft of spear between you also.
I disagree. When spear wielders poke at each other the fingers are very likely to be hit for example when they try to use their weapon to push away the opposing spear. Protecting your head is important if you don't want to die, but protecting your fingers is about not losing the fight which would also get you killed eventually regardless of helmet, because you can't fight with damaged fingers. I wouldn't say it was about priority and more of a financial limitation and you end up prioritizing your vitals, but shock infantry appears to me to be a tier where hand protection would be common and even considered more important than protecting vitals from a strategic perspective, not personal.
 
Found some pictures that I thought could be inspiration for a more vibrant Aserai aesthetic.
UQDup.jpg

This sketch represent not a mamluke but Khurasani cavalry from 7th century, so it is simply Persian, I would like to see Aserai as mixture of late Sassanids and Pre-Islamic Arabs but if the plan is to keep them as pre-islamic Arabs it is better to keep them on current state.

Btw full sketch; https://i.hizliresim.com/E2QBav.jpg
 
I disagree. When spear wielders poke at each other the fingers are very likely to be hit for example when they try to use their weapon to push away the opposing spear. Protecting your head is important if you don't want to die, but protecting your fingers is about not losing the fight which would also get you killed eventually regardless of helmet, because you can't fight with damaged fingers. I wouldn't say it was about priority and more of a financial limitation and you end up prioritizing your vitals, but shock infantry appears to me to be a tier where hand protection would be common and even considered more important than protecting vitals from a strategic perspective, not personal.
It's a very small target to poke at, your in a shield wall you want to drop the man ahead of you, not disable him. Even if you nick his fingers with your speartip he would be able to put a second hand on his shield and shove you with more power than he would before - He isn't allowed to leave the front line just because he had lost fingers. You're not taking him out of action. It's not a HEMA match, a hit does not constitute a win in mortal combat. When it comes to warfare rather than sport fencing a lot of those pretty moves go out the window and it's about thrusting down towards the face, neck and collarbone with downward strikes over the shield while defending against the same.

At the head of that shield wall in the first image is a 11th century shock infantryman an Anglo-Saxon with a Dane Axe. On the other side are nobles and reasonably wealthy Norman Knights, neither are depicted with hand protection.
Conjecture aside, historical sources and archaeology don't support your opinion. Mail Mittens would not be introduced until the late 12th century and become popular throughout the 13th. And hand protection would be one of the first things to be dropped or down-armoured as we moved into the Renaissance with leather gloves becoming more prevalent as time went on. What didn't go out of fashion? The spear seeing as the pike was king and that was followed by the bayonet tipped musket.
Hand sniping is a very sword focused move. Which sport fencing has popularised as a fight winner. You thrust for my fingers, fine, have them I'll grab your weapon or weapon arm and move into to tackle you before you get a second attack in and drive a dagger into your eye, but you can't do that in sport fencing.

Some more 11th & early 12th century examples of warriors, significant lack of hand protection:
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最后编辑:
Has anyone noticed how this thread, with 17k views, is by far the most viewed thread in the entire beta board? The closest one to this is the Premade classes discussion with 12k views and then everything else falls short by a whole lot.

I don't see what is so cool in this, this 17K wiews also show that Bannerlord designs are quite bad and people are not happy with it. Many design threads have been done in the past years and have been constantly ignored. Maybe they were not as well done as this one, but still ignored. How many wiews do we need to have good character designs ?

Well the damn passion put in this thread by the fans is amazing, not only Terco and Piconi, every single contributor here is worth mentioning. This by far the best aspect of this community

Totally agree with this. Everyone need more credit and not only the thread creator or the most talented photoshopper. This is nice that dev take inspiration from this thread. Taking inspiration of some peoples designs (many are really awesome) and working under guidance of those peoples is not the same thing... and quite worry me about what i should expect about this "guidance" ? If you work under their guidance, i hope they have the required knowledge and if so maybe you should hire them ? Sorry but that's kind of weird that pro designer have to work under guidance of forums users (even very talented or less but with very good ideas). I don't say it will produce bad result but that's really surprise me.

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Virtually any armour provides protection against wounds from slashing weapons, even civilian clothing. Hardly any weapons are solely designed for slashing because there are so many ways to reduce a cutting wound to a bruise. I could almost guarantee that this morrowind-ass dude would be just as protected without the rings.

This armor is haunting my worst nightmares for years now... i named it the "donut armor"...

There is something i wanted to notice since a long time on general character design: robes are way too puffed and giving characters a weird look. The robes for now are like there is a mega ventilator under the characters, so powerful that its even up the armor part that should make the robe stick to legs.

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最后编辑:
@Ettenrocal Why don't you retrieve that feedback from the past, sort it out and share it with us here? There's a month to go for the EA, maybe the flute will play.

 
Because i don't have much time, i'm a modder, i didn't post on forums for months because it takes time and it was most of the time useless. But now i think i will mod less. The post i made are so old that i can't even find them back ! But i will be back on the beta soon and comeback with constructive criticism ! Cause for now i can't play the beta and i have to see what changes has been made before post.
 
最后编辑:
Hey I do like what Taleworlds has done, I also like what the fans done too, this has 17k because its fun to see not because everything we've seen is trash... even though the donut armor isnt pleasent for me neither
 
Taleworlds care about its community and valuable ideas of members of community, this board proved that again by 0.8 patch of Beta, I also say thank Piconi and Terco_Viejo and every other person who contributed and contributing to community with their efforts on this board.
 
Piconi, Terco_Viejo, alieser Bravo to you and the whole art team. Battania are looking great! (Those other changes look really nice too).

Recognisably Post-Roman Celtic with a fantasy touch. Gorgeous.
Clan warrior, Ranger, Wildling and default armour Fiann are especially impressive.

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最后编辑:
As Ali said already in the 8.0 patch thread, some of the units could be just a temporary/transitional solutions until couple of new armor pieces are finished. Everything was done with already existing "old" armors for now.

Feedback is really being listened to by Taleworlds (this is a true proof for that), so some units can be changed further down the path.
 
As Ali said already in the 8.0 patch thread, some of the units could be just a temporary/transitional solutions until couple of new armor pieces are finished. Everything was done with already existing "old" armors for now.

Feedback is really being listened to by Taleworlds (this is a true proof for that), so some units can be changed further down the path.
Even more exciting. Cannot wait, as I said there was already a lot of good work there, to hear its being added upon with new assets is the cherry on top.
 
I'll just add a Tercosketch that I loved
I really love the first and the last one (not a big fan of the blue helmet??) But those capes look fantastic
I don't claim to be an expert in early middle ages armor but do you think this a bit to Saracen looking? I may be mistaken but I thought the Developers were looking to make the Aseri culture based on earlier middle eastern factions. But I do like the changes they just implemented.
 
Good work everyone who gived suggestions in this thread, the last patch definetely looks far better than before: the factions have a real identity now.
 
Glad to hear that! Thanks again to @Piconi and @Terco_Viejo for everything.
Just want to quote my message from the 0.8 update thread:
Hey guys, glad you liked the new looks.
This armor overhaul was done by using the already existing armors in-game, made for singleplayer campaign.
We're currently working on completely new sets of armors, mostly for Battania, Sturgia and Aserai, and some for Empire. After those are done, we will undergo another update regarding the class loadouts for those factions.
 
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