花猫儿' Suggestion to make M&B better

正在查看此主题的用户

2.The King and the Lord can be killed in the game,that will make a good sence of realistic.The land they left can be possecced by new Lord and King who is the adventure first.The game make the adventure itself. We can give oath to the new King,new Lord can give oath to player if player became the King(or Khan),We can even recruit the new adventure(or Lord,hero).Player can leave some sodiers to their hero to fight for player.He also can give many tasks to them,such as send message,collect taxes,raid enermies land,protect players land,resting in players town(or castle),follow player,and recruit new man.
    I hope that some native speaker of english continue to keep translate, thanks.
 
For killing a king, I think they're keeping with the theme that anyone with a % of life points is too "lucky" to die.  Thus, he escapes or is captured. 
 
花猫儿 说:
    Mr.DarAnd,I do not know the meaning of these words:****load, brf. I can't understand the meaning of "mod" exactly.

****load: 他妈地多
mod: 改革游戏规矩

2.里面的国王和领主等人物不要老是杀不死,这些人如果能在战场上被杀死就更够味儿了;而剩下的权力和位置"真空"则可以由电脑中不断出现的各种人物通过竞争和占领获得;而这些随机出现的冒险者,不但自己可以去投靠,成为他们的封臣,也能接受别的冒险者的投靠,甚至亲自去招募;归顺到自己麾下的英雄,可以留些部队给他们去帮玩家打仗,还可以向他们分任务,如送信,收税,抢掠,巡逻,驻守,跟随,征兵等.

My translation:

I hope kings and lords can be killed to make battles more interesting; in turn, when they die, whatever they possess will be fought over by other lords of the same nation. Brave adventurers, including the player, can volunteer to work for the lords and even recruit his own lackeys to work for him (I guess so it's like a three-tiered structure - Lords > Player > recruitable NPCs who will do your bidding). These lackeys can even be sent by the player to do stuff like waging wars, sending messages, collecting taxes, looting, deploying sentry posts, following etc

I guess what he means is to expand the current hierarchical system, so that even a lackey (yourself) can have your own lackeys too
 
yes.. yes
i would like to see the political/strategical part of the game improved too.
I agree with most of your suggestions but you should be able to kill the lords, not the king.
The ransoming process should be made a little faster too as i hold 2 Kings already in my prisoner section, You should be able to disband the lords of defeated kingdoms too, its kinda weird that "someone" just buys it back to a kingdom that doesn't exist :lol:

Sorry if my english isn't perfect too, i ain't a native speaker :razz:
 
3.When I take possess to many land,I can become the King(or Khan) with my heros and soldiers’help. I named my kingdom myself. I can upgrade my heros into lord,give them fiefs,deside which banner they'll take, thus, we needn’t  to be a rebel all the time after I got a piece of land. The other NPCs can become the ruler of a nation if he is powerful and rich enough. Now, I am a King, I gather many refugee or bandit or deserter,they combined around me,we become a new nationality.When we have new land, immigrating, so that we can recruit native in new land. The way solder upgrade ruled by King(or Khan)  himself. My Kingdom can Declare war or Make a peace deal to the other Kingdom.

  Can you understand my words, ha ha ha.
 
El Georgeo McFudge 说:
The lackey suggestion was very original. Well done for that one... erm.... cat.

I agree, I like the idea too, having a system in such a way: Lords > Vassals > Henchmen who will do your bidding

3.占领了大城市或较多的土地后,能在自己招募的英雄和士兵的拥戴下成立新王国,国名可以自己命名,把麾下的英雄封为领主,向他们分封土地,指定他们的 Banner标志,不用非得做叛徒,游戏中其它人物也能自建新王国;能收集难民组成新民族,还可以向其它地方移民;而自己王国的兵种类型和升级分枝可以由国王本人(玩家)定义;建立王国后,可以和别国Declare war或者Make a peace agreement.

My translation:

After conquering a city or more lands, you are given the chance to own a kingdom of your own (my own note: sort of like what happens in Bandit King, if you're neutral and attack other kingdoms). You can give your own kingdom a name, distribute your own heroes to govern the conquered cities, pick a unique banner of your own etc, so you don't have to play as a rebel all the time. There can be other NPCs in the game who can set up their own kingdoms too. You can collect refugees to add them as citizens of your own kingdom, and be given the option to choose how you want to designate the population per city. You should also be given the option to design and create your own troops (so you're not stuck to just Vaegir Archers etc, even though you've named your own kingdom "Babylon" or something). Once your kingdom's up, it's only natural that you should be given the option to declare war or make a peace agreement with others.

I swear, this guy's an effing genius. I really like those ideas, they sound a lot like what nox and ashes42 had in mind for Bandit King, and would make the game so much more replayable and open ended
 
This game needs lots of things before the final release.

I'd like to note that atmosphere is really important to some people so Armagan should add more sounds: different wind sounds depending on weather and season, cricket sounds during the summer, birds singing, different walking and riding sounds for different kinds of armours etc.

More music would also be great, but I can always mod in some better tracks.

I would really like customizable troops for your own customizable kingdom or bandit organization. It would be great to play as Robin Hood with my own hooded bowmen/staff fighters or to reign over my own kingdom with heavily armoured pikemen.

Ships should play a role as a way of transportation or raiding. What about something like the Hanse as a questgiver and a "faction" for traders? By the way, banking families like the Fuggers could handle our money.

AI should support mounted gunmen or musketeers (Reiters)

The map needs improvement: Mines, fields, forests, workshops, different city and castle symbols for the factions.

New architecture: Nords: Long, wooden houses, wooden forts.
                          Vaegirs: Russian style houses and castles.
                          Swadia: Half timbered and stone houses, german style castles.
                          Khergits are okay.
                          Rhodoks: Venetian or Milanese style houses and castles

A new stat for weapons: Armor penetration. If you have a high penetration value, you can penetrate through plate armour.

More/better weapons and armours, more variation, more heraldry and crests. Halberds, bills and lucerne hammers are still missing.

Religion needs to be added, preferably with special orders.

Improved economy: Resources, Crafting, Hunting etc.
Improved fief management: Stable, baracks, town/village militia, fortifications, traders, crafters, tax collector etc.
New monetary system with gold and silver coins and therefore more realistic prices.
1 cow = 1 shilling    2 shillings = 1 lance    12 shillings = 1 chainmail armour    2 shillings = 1 wooden shield
1 male horse = 6 shillings
These were the prices in 777 during the crusades.

Barded horses or chargers with your crest on the armor.

More stability, better performance.
 
花猫儿 说:
  udm,some of your words confuse me, "effing, nox, ashes42".
  And, I don't agree with your "bandit King", Isn't swadia conquered by swadian King, isn't nord conqured by the first nord King, so swadia and nord are "bandit Kingdom"? Think about it.

Bandit King is a game modification and Nox and Ashes42 made Bandit King.

Effing would be hard to explain.

Bismarck 说:
This game needs lots of things before the final release.

I don't think Armagan plans on making many more big changes to the game. Well, that's what he said in the .95X original post.
 
Bismarck 说:
Ships should play a role as a way of transportation or raiding. What about something like the Hanse as a questgiver and a "faction" for traders? By the way, banking families like the Fuggers could handle our money.

I agree, but then the map would have to be remade, The nords won't be raiding their own cities that's for sure :grin:
Anyway, the Hanseatic League( took me a while to find out the name, not a native speaker) was simply an allience, like the freemasons or smth.. They were still citizens of a country/empire..

I'm sorry if I don't make any sense, my english just isn't so good :grin: (dammit gotta sig that one :grin:)
 
      The history of Crusaders is attractive, why there is nobody designed such a mod for Crusaders?
      What a pity! I  can't make mod, or, I don't know how to make mod.
 
Isn't the "Holy War" mod about the second crusade? If that is what you mean, then it's on MBX link http://mbx.streetofeyes.com/index.php/board,19.0.html
 
后退
顶部 底部