So there is a new interview with Armağan Yavuz. Although it is 17 minutes long, there are two information regarding Bannerlord I found worthy to translate.
-First one is that the game sold 3 millions right now.
-Second one is about console ports. The interviewer asks "How development of Bannerlord is going"
Armağan says "It is going fantastic. For some time we are in EA but we are also trying to release the game on consoles. Releasing a game on consoles is as hard as making a game bc there are certain serious requirements and everything must work almost with zero error."
Interviewers interrupts and asks "3 of them require very different things right?".
Armağan continues " Yes absolutely, different consoles require different things and they come with unique hardships and challenges. And also, we are not only trying to release the game on newest generations, older generations are in our purpose too. So the game should be able to run on lower rams and processors too".
Interviewer intervenes and asks "So you also try to release the game for earlier xbox and ps4?".
Armağan says "We do not mention which platforms yet but yes we have this purpose. So we have constant work on optimizations and this also helps pc gamers since when we are trying to optimize the game for older generations, the game runs more smoothly on pc."
Edit: Other subjects discussed in the interview are mostly about gaming industry in Turkey.
- Armağan 亲自透露，骑砍2的销量目前已经正式突破300万；
- 骑砍2正在制作次世代主机版（PS5, XBOX X|S），但也致力于在上世代主机 PS4 和 Xbox One 上发布，但目前没有明确具体在什么平台上发布，可能会抛弃上世代主机；
- 这是很多中国玩家们都关注的问题，骑砍2的优化工作也在继续，得益于 TaleWorlds 尝试在性能羸弱的上世代主机上发布骑砍2，未来在低配置 PC 上运行骑砍2的效果也会更好。