I just hope they add more types of capes, like a rugged cape or even something that is almost destroyed with holes in it etc.
Do you know if black capes exist? Or did you retexture those?
I just hope they add more types of capes, like a rugged cape or even something that is almost destroyed with holes in it etc.
No it's not using the AI of the original gameThis mod isn't using AI of the original game, right?
I don't know if black capes exist, the cape was red initally, but I turned the "use teamcolors" command to false and the cape got white! So I guess there will be a wayDo you know if black capes exist? Or did you retexture those?
This explains the troops waiting in the back without doing anything, thanksNo it's not using the AI of the original game
Any day!This explains the troops waiting in the back without doing anything, thanks
In the mod it's labeled as the "seargent map 07" or something similarWhat map is this called?
This man speaks my mind.Mmmmmm... capes... *drool*
I don't think it's particularly surprising considering Warband was released 10 years ago. But I'm certainly happy with the graphics considering the size and budget of TaleWorlds. I think they've done a great job!
It runs okay up until you try 4k resolution at which time everything has a seizure and it can't cope even with a very solid high end GPU.Yeah texture resolutions are not that bad actually. I just hope it runs well.
It runs okay up until you try 4k resolution at which time everything has a seizure and it can't cope even with a very solid high end GPU.
I have a GTX 1080 and an above average CPU. Once I put the resolution to 4k I have to run everything on the lowest settings to get 60FPS. This may be an optimisation issue though so could be improved as patches come out and once Nvidia release a driver update for the game on release. But for now I have to either downscale the resolution or use a smaller resolution but increase the sharpness which is damn annoying.