Вылет игры после квестового боя с элитным отрядом заговора.

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varywolf

Recruit
Добрый день. Игра вылетает после сбора лута в бою против элитного отряда заговорщиков который появляется после победы над тремя отрядами налетчиков заговора (часть сюжетной линейки заговор Истианы). Моды в игре не использую. Пробовал и натив (1.5.10) и бета версию 1.6.0. Руссификатор удалял и пересохранял, менял имена персонажа и клана на латиницу и всё без толку. Игра всё время вылетает с ошибкой после этого боя. Вот лог который я отправил:

[26.07.2021 1:23:40][INFO]: Writing report description.
[26.07.2021 1:23:40][INFO]: Compressing crash files.
[26.07.2021 1:23:40][INFO]: Sending crash files.
[26.07.2021 1:23:47][INFO]: Thank you for your help. Upload completed successfully.
You can use the following identifier if you prefer to seek help in person: 2021-07-25_22.19.52_058850f51d6e99dcff80cdbb882ffc62 (Copied to clipboard)
[26.07.2021 1:23:47][INFO]: Cleaning up left overs.
---------------------------------------------

А это инфо из краш.лога:

Starting new log file...
[01:09:19.280] 26 Jul 2021 Monday 01:09 RTZ 2 (зима)
[01:09:19.280] Computer: DESKTOP-462OUNG User: varyw
[01:09:19.280] Build Version: 276411
[01:19:50.994]
<##########################################################################################>

[01:19:50.994] #[email protected]{EC740261D23CA75AF4D4870474CFBBEF} (1): 0:216793
#[email protected]{CB3A668DAA814C7F9D323B97CC75FB8C} (2): 0:4617
#[email protected]{CB3A668DAA814C7F9D323B97CC75FB8C} (2): 0:4667
#[email protected]{CB3A668DAA814C7F9D323B97CC75FB8C} (2): 0:4677
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#[email protected]{CB3A668DAA814C7F9D323B97CC75FB8C} (2): 0:8782
#[email protected]{6F2A74155C184498A656BDB43BC60F64} (1): 0:5060090
#[email protected]{6F2A74155C184498A656BDB43BC60F64} (1): 0:322287
#[email protected]{6F2A74155C184498A656BDB43BC60F64} (1): 0:319426
#[email protected]{6F2A74155C184498A656BDB43BC60F64} (1): 0:270484
#[email protected]{6F2A74155C184498A656BDB43BC60F64} (1): 0:2093015
#[email protected]{6F2A74155C184498A656BDB43BC60F64} (1): 0:2092283
#[email protected]{6F2A74155C184498A656BDB43BC60F64} (1): 0:2096263
#[email protected]{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
#[email protected]{0245FB04F377B64F56F6326F4A5A237D} (1): 0:94260
#[email protected]{46F6F5C30E7147E46F2A953A5DAF201A} (1): 0:337489
-----------------------------------------------
at TaleWorlds.DotNet.Managed.GetStackTraceStr(Int32 skipCount)
at TaleWorlds.CampaignSystem.WarPartyComponent.OnFinalize()
at TaleWorlds.CampaignSystem.MobileParty.OnRemoveParty()
at TaleWorlds.CampaignSystem.MobileParty.RemoveParty()
at TaleWorlds.CampaignSystem.Actions.DestroyPartyAction.ApplyInternal(PartyBase destroyerParty, MobileParty destroyedParty)
at StoryMode.Behaviors.Quests.SecondPhase.DestroyRaidersConspiracyQuest.OnSpecialBanditPartyClearedByPlayer()
at StoryMode.Behaviors.Quests.SecondPhase.DestroyRaidersConspiracyQuest.MobilePartyDestroyed(MobileParty mobileParty, PartyBase destroyerParty)
at TaleWorlds.CampaignSystem.MbEvent`2.InvokeList(EventHandlerRec`2 list, T1 t1, T2 t2)
at TaleWorlds.CampaignSystem.CampaignEvents.OnMobilePartyDestroyed(MobileParty mobileParty, PartyBase destroyerParty)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnMobilePartyDestroyed(MobileParty mobileParty, PartyBase destroyerParty)
at TaleWorlds.CampaignSystem.Actions.DestroyPartyAction.ApplyInternal(PartyBase destroyerParty, MobileParty destroyedParty)
at TaleWorlds.CampaignSystem.MapEventSide.HandleMapEventEndForPartyInternal(PartyBase party)
at TaleWorlds.CampaignSystem.MapEventSide.HandleMapEventEnd()
at TaleWorlds.CampaignSystem.MapEvent.FinalizeEventAux()
at TaleWorlds.CampaignSystem.PlayerEncounter.FinalizeBattle()
at TaleWorlds.CampaignSystem.PlayerEncounter.Finish(Boolean forcePlayerOutFromSettlement)
at TaleWorlds.CampaignSystem.PlayerEncounter.DoEnd()
at TaleWorlds.CampaignSystem.PlayerEncounter.UpdateInternal()
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_encounter_on_init(MenuCallbackArgs args)
at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext)
at TaleWorlds.CampaignSystem.MenuContext.HandleStates()
at TaleWorlds.CampaignSystem.MapState.OnActivate()
at TaleWorlds.Core.GameState.HandleActivate()
at TaleWorlds.Core.GameStateManager.OnPopState(Int32 level)
at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
at TaleWorlds.Core.GameStateManager.PopState(Int32 level)
at TaleWorlds.CampaignSystem.InventoryManager.CloseInventoryPresentation()
at TaleWorlds.CampaignSystem.ViewModelCollection.SPInventoryVM.ExecuteCompleteTranstactions()
at SandBox.GauntletUI.AutoGenerated.Inventory__TaleWorlds_CampaignSystem_ViewModelCollection_SPInventoryVM_Dependency_14_Standard_TripleDialogCloseButtons__DependendPrefab.EventListenerOf_widget_1_0(Widget widget, String commandName, Object[] args)
at TaleWorlds.GauntletUI.Widget.EventFired(String eventName, Object[] args)
at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
at TaleWorlds.GauntletUI.EventManager.MouseUp()
at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
at TaleWorlds.Engine.Screens.ScreenManager.Update()
at TaleWorlds.Engine.Screens.ScreenManager.Tick(Single dt)


[01:19:52.995]
[01:19:52.995] Working Memory: 2332 MB
[01:19:52.995] Commit Memory: 5937 MB

[01:19:52.995] Page Allocator Memory:
[01:19:52.995] DumpTimeStamp: /2021-07-25_22.19.52
[01:19:52.995] AutoReport: Disabled
 

varywolf

Recruit
Мне помогло изменение всех екзешников в папке игры на режим совместимости с Win7. Подсмотрел этот способ на одном англоязычном фан-форуме игры. Видимо из-за того, что движок игры древний, встречаются ограничения снятые в Win10
 
С опозданием) Был такой баг) В обновлении починили, теперь все норм)
 
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