xslt

  1. Suggestion Mesh Editor Make item_holster xsl Possible or remove the need to refer to above item_holster files

    Currently, the item_holster.xml doesn't seem possible to turn into an .xsl, resulting in modders either avoiding it, or copy-pasting above loaded mods' holsters into their own xml to maximize compatibility. We would like the ability for item_holsters to be allowed for xsl edit, or...
  2. mrj760

    Where is the code which spawns troops and chooses gear from their XML equipment rosters?

    I had this [link] problem a while ago... Since then I have moved my mod to XSL entirely but the issue is still not solved and I'm tired of ignoring it. Rosters on the battlefield are still mixed, which adds unwanted and unbalanced RNG to the fights since soldiers are often either too weak or...
  3. Creating wanderers from simple to unnecessarily tedious past 1.7

    Hello, After a break for personal reasons and cause i was a bit fed up to have Taleworlds meticulously aiming and destroying my mods one after the other i'm back at it and tried to fix all the mess when it was possible. That brings me to the annoying and unnecessary tedious way you now have to...
  4. Making use of XSLT to add an attribute

    Hello! I'm a newbie modder making use of XSLT to modify some files, more specifically the description of some towns and villages. The following lines are an example of how I successfully replaced a description of a village. <xsl:stylesheet version="1.0"...
  5. Replacing /Languages strings with XSLT

    Hello! I've successfully been able to replace strings in the SandBox/module_strings.xml file by using XSLT in my mod. But when I try doing the same thing for files located in SandBox/Languages/std_TaleWorlds_CampaignSystem (or some other file in that subfolder) it doesn't work. In regards to the...
  6. Resolved [Modding][XSLT]Using XSLT to remove NPCCharacter in lords.xml, then including the same NPCCharacter in an xml in a module causes a crash

    As stated in the title, we are supposed to use XSLT to overwrite lords or remove them and include our own, but using XSLT to remove lords from the native files, then including the same lords in an XML within the module causes a crash when starting a new game. Is there any reason the lord ID's...
  7. Suggestion General Including translation lines in an XSLT results in crash / bug

    Hello, I am using XSLT to replace the entire NPCCharacter of specific lords, but if I include the translations lines {=exampleline} inside the code, it will crash when I launch. This means we cannot include the translation lines.
  8. XML XPath Syntax for Mods

    I have made mods for other games with similar module organization and XML implementation. Games like X4 Foundations, Rimworld, and 7 Days to Die. Those games make use of xml diffs/patches, using xml xpath syntax to make programatic, sweeping changes to the base game files in minimal code and...
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