xml

  1. Kazet

    SP Other Troop Designer (character design utility)

    Hello, Troop Designer is an utility aiming to help modders to design units for their own mods. How it works is that you can design your unit in a fake inventory screen, then output its XML structure in a file. => Troop Designer mod on Nexus Mods <=
  2. Need More Info General Changing weapon pieces of a crafted item will cause a crash when viewing the inventory

    I noticed that in 1.6.1+ (possibly before, unclear), if you change the pieces of a crafted weapon, then load the save, it will cause a crash when viewing the inventory. This doesn't cause a crash when viewing the changed weapon piece in game - If it was already equipped I can bypass the...
  3. Suggestion General Please make strings moddable /loadable via XML or project.mbproj

    As it currently is, there is no way to add in strings to a module without C#. It seems like it would only require some lines being added to the project.mbproj, though forgive me as it could be far more complex then this! The only current method to add in strings is to manually replace the...
  4. Need help with modding party template!

    Hi! Im making a small mod that make militia spawn along with peasant to help protect against bandit. After some searching, i found out how to do it by editing partyTemplates.xml file. But when i put it like below: <MBPartyTemplate id="villager_empire_template" > <stacks>...
  5. spnpccharacters.xml missing line report to devs

    So I was messing around with the xml files and noticed that even though the devs included padded leather shoulders in vlandian light cavalry upgrade to vanguard tree, they forgot to add the item to vlandian vanguard's npc character id slot which results in these units not having these items in...
  6. XML Party Editing sprites not showing

    Hello! I'm currently trying to recreate the Party Screen by creating a new view model and xml file. However I'm having problems getting some widgets to show on the screen for example this: <Widget WidthSizePolicy="Fixed" HeightSizePolicy="Fixed"...
  7. Medivhtratos

    Resolved Minor Bug(s) (xml adjustments)

    Hey everyone, Maybe this thread can be continued through the EA, related to minor adjustments in xml files. Bug: Weight of Armor Compare the Weight of high quality Armors: High Weight: 1. Imperial Lamellar(22.1) 2. Coat of Plates over Mail(25.1) 3.Northern Lamellar over Hauberk(28.0 )...
  8. Milan Aurelius

    XML Stuff ?

    Hello, I don't know so much about this XML and Modding Stuff. I need to know if I can increase the Health of my Hero with the XML. Like he need to withstand more hits without an armor on him. If someone knows please help me with this.
  9. In Progress General Cannot rename / edit Kingdoms (spkingdoms.xml) outside of the Sandbox module

    I wasn't sure about where to post this, but I've found an oversight, which could be interpreted as a bug, with the spkingdoms XML file. In vanilla, this file is in the Sandbox module, but a lot of people who want to make total conversion mods would want to overwrite this file, so that they can...
  10. Kazet

    OSP Kit [Weapon] Siege fire pot as field battle weapon

    Hi there, Yesterday I was messing around with Stones and Fire Pots. Managed to end up with some pretty interesting stuff, as you can see on the following GIFs. Might be useful in a lot of settings (pyromancer / grenadier troops) so here is the XML for the weapon (improvable prototype). From...
  11. SP - General A way to make troops more organic and decrease work time

    Hello, i hope this fits here, because well, its something that affects a huge part of the game (characters as in units and so on) and i hope that a developer gets to read this so this can be considered (if it hasnt already, maybe it came up and just doesnt work) the way troops are given gear...
  12. TheHangover

    Callum Please Let Us Know Will We Get a XML Editor In Modding Tools

    I really want to be sure about will be a editor that makes editing xml files easy and quick in modding tools? For example a editor like ''Morgh's Editor'' made for warband. Of course we need more improved editor than that. Are we gonna see a time saver editor like this? @Callum For editing xml...
  13. TheHangover

    Mod Araçlarında Xml Editörü Olacak mı?

    Xml'leri düzenlemek aşırı uzun sürüyor.Yok onun id'sine bak, yok bunu tek tek değiştir, yanlış yazdın mı diye bak falan. Soru ise mod araçları bu sorunları da çözecek mi? Örnek olarak Morghs Editor Warband için bu ihtiyacı karşılıyor. Bunun gibi bir şey modlama araçlarında olacak mı...
  14. [via XML] How to ragdoll Enemys with a throwing Axe?

    I was once(1.3.0) able to let Enemys ragdoll over 10m, when they got hit by my custom created Twohanded Axe. (CraftedItem Mod) Now its not possible anymore, doesnt matter what i tried. I lost my files somehow due to wrong deleting of files by myself and cant recreate this effect for my new...
  15. How can i change the appearance of towns and castles on the world map?

    So i've mangaed to change the look of towns and chastles in the game by editing the Settlements-XML file. But those changes only apply when entering them. So on the map the are still looking the same. How can i change that?
  16. Editing/adding Minor Faction Lords [Complete Structure?]

    I have been digging into/trying to document the best way to implement custom Minor Factions for myself. So far i am having trouble getting around the Minor Faction Lords having to be part of what i assume is_main_culture="true"? Scenario: In my tests so far when trying to "correct" the...
  17. How can i create a Module?

    Hello guys, i am currently trying to create a total conversion mod for Bannerlord which takes Calradia into an ancient setting. I've now sucessfully edited every relevant xml file to do so. I've put them all in a ModuleData Folder and create a SubModule.xml which targets them all correctly. My...
  18. Reading mod config from XML file

    Hey there, I am looking for a way to read the configuration for a mod I am working on from an XML file. Or maybe even for an explanation as to why the method I have used so far makes the game crash on start-up. I am fairly new to modding, so this question might be a bit basic. What I am trying...
  19. hsngrms

    Thought I lost my Bannerlord save bcz of mods

    As mentioned in title I thought I lost my precious save game which I advanced in main questline probably more than anyone else, with help of some mods to make everything easier ofc.. I'm still noob-ish player. Thought that happened after 1.2.0 update bcz mods broke my save.. And took me 30 mins...
  20. Modifications for "item_modifiers" and "item_modifiers_groups" not working

    I'm currently trying to change the item modifiers for some basic weapon balancing modifications, without having to modify all items manually. I wanted to edit the files "item_modifiers" and "item_modifiers_groups". Inside the "item_modifiers_groups" file I set the probability for "no_modifier"...
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