• Please note that we've updated the Mount & Blade II: Bannerlord save file system which requires you to take certain steps in order for your save files to be compatible with e1.7.1 and any later updates. You can find the instructions here.


  1. Yagababa

    OSP Code Combat Soulfire Arrows w/ DOT [WSE]

    Hey everyone, I'm proud to announce my first OSP! There's a lot of flaming arrow projects on the Forge, but I wasn't really satisfied w/ the results I was getting--so I went and made a new one. I've created a solid system in WFaS with the new WSE build (shoutout @K700) that combines a couple...
  2. Yagababa

    WFaS 2D Art WSE WFaS Build Shader Problems

    Just found out about the WFaS build for Warband Script Enhancer! It's incredible news and I'm excited to get to scripting... That said, I'm trying to add it to my current module and am having some weird graphical issues that I'm pretty sure are shader related. I know very little about shaders...
  3. When I installed WSE I said I was in trial mode?

    Pretty much, I got WSE today and did all the stuff, but then when I launched it, it said I was in trial mode? I brushed it off thinking it was some scam thing, like curse forge does, I got to level seven whilst playing the bannerpage mod and It said my trial was over. This point I'm hella...
  4. KnowsCount

    WB Coding WSE on Unix?

    I am a modder using a macOS, and everything was good so far but one thing: WSE has a .exe file. How can I also use WSE on Unix systems?
  5. CutContent

    WB Coding WSE problem

    Hi, I'm making a feature that adds a non hero npc's face to a empty hero npc template in order to have things like unique companions/generated companions (companions out of town walkers for example, I already know how to generate names and paste them onto empty template NPCs as well as pasting...
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