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  1. BL 3D Art Weight applied for armor in blender, but failed to come out in game..

    Please help.. i got this problem in 3d modelling : - i am trying to edit some armor.. the armor is rigged and already in FBX format.. - i import it in blender, then delete some parts i don't want.. that model already has skeleton - after that i create a part from scratch then joint it with the...
  2. 1H weapon blocking (parry)

    Alright, if someone wields a small fast 1H sword or even worse, a pugio, I find it depressing that they can block off my heavy 2H axe or maul attack. Just like that. And then what follows is of course their faster counter attack. IMO even with a successful parry of such a powerful attack, there...
  3. In Progress Main Character is fat no matter what I do in character creation

    Summary: I decided to try the sandbox option in beta 1.5.9. My character is gradually getting fatter and fatter. I've played about 20 days in-game, and she looks about about 4 months pregnant, and continues to grow. Did you sneak some kind of "diet" mechanics in here and not tell anyone, hm? How...
  4. hsngrms

    SP Native Enable FaceGen (Body) Sliders

    A simple mod for enabling hidden character creation sliders including age, weight and build. This is my first C# dll mod and to be honest I'm not programmer, I'm just a curious guy who likes learning new things. Here my base code: using HarmonyLib; using TaleWorlds.MountAndBlade; namespace...
  5. Main character changing weight during game

    I’ve noticed that when I create my pc the weight is “medium” (no mods so no slider visible) but when I’ m in game a lot of armor make him “fat”. So I tried to remove them and surprise my pc was very skinny almost to the bone, very different from the creation weight. Latest Beta
  6. twitchyb1t

    Stabbing with swords more impactful

    The combat mechanics in bannerlord are a vast improvement from warband with chain attacks, animation variance and other effects such as speed and stance modifiers and weapon / shield bash being useful however one thing that I feel could be improved on is how stabbing works. currently stabbing...
  7. GG Cannon

    Carriages

    There is one VERY useful non-battle item that was extremely useful in medieval times and also could open way for several new mechanics to the game, which are carriages. They were used by: Merchants, to transport goods. Armies, so soldiers could rest in turns while marching, to reduce tiredness...
  8. Castanietzsche

    Shields with javelins stucks on it should be drammaticaly heavier and difficult to handle

    Hi ! :) I love Bannerlord and I love ancient history. A common tactic used to be to throw a javelin into a wooden shield. The javelin, stuck in it made the shield much heavier and much more difficult to handle, especially for hand grip shields in comparison to arm grip ones. The attacked could...
  9. What affects character's weight? My hero is loosing weight

    So I started out with a normal looking guy but after a while he looks more and more thin. My other hero got really muscular and fat. I've tried a few things but I cannot determine what are the factors in this process. Can anyone help?
  10. Need More Info Beta e1.1.0 some bugs

    Summary: Hi, I've joined the beta branch and test it for some time, the performace is a little bit better and more responsive in general. I've noticed few bugs, some are minor graphical but one was gamebreaking. -Almomst all armor have some sort of slider messed up resoulting in overweight npc...
  11. Increase unit collision and weight/mass

    As the title suggests, add more collision and mass to bodies (both infantry and horses). Right now in big battles, bodies slide around like they're on ice skates and glitch and collide into each other in physically impossible ways. It really ruins the gameplay and tactical pace of battles, both...
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