Summary: There is a bug that allows the player to get all the buyable items for free from a village or town. It happens both inside the town/village and near it. Instead of a trade, it opens as if everything on screen was the player's inventory. No money is received if an item is sold nor it is...
The village militia is supposed to protect the village and it's villagers. Why militia don't accompany villagers when they go out cities for trading? Protect them against bandit attacks?
Example
20 - Peasants
10 - Village Militia
For example, replace all the castles in Battania with villages but give all the villages a wooden palisade, a stronger militia and a small Garrison, combine the 2 functions.
You would have to keep the cities otherwise the economic system has to be changed.
This would make conquering this...
Type of quest: small and linear (no alternative endings) quest for early-mid game
Why to implement: it helps to rebuild prosperity of looted villages and gives quest variety. I would like to do a quest like that for my own village to help it grow faster and provide more denars for my main party...
One quest from Warband I see that is missing is the Bounty Hunter Quest. Just wondering if this could be restored. Also maybe make it so that you have to negotiate with a heaman of the village the villain has fled because they may offer a service that isn't offered by anyone else in the village...
Type of quest: small and linear (no alternative endings) chain quest for early-mid game
Why to implement: it gives some diversity and helps to immerse in the world (interaction with two village headmen, poachers, artisan, gang leader)
A Village Headman (Character A) complains to the player that...
Hi,
I have an idea for a new quest. Player can help to resolve an issue for one of the Lords. There are 11 different combinations, how to complete this quest.
There are different rewards that depend on decisions made by the player.
Best regards,
Gojek
Thanks for adding the quick talk function. I really like it but could you please create a distinction between the village and town quick talk background? For example using the quick talk function to talk to a village headman in Vlandia will result in the headman talking in front of a city wall...
1. You need something north of ten to one odds for the village militia to not bother with resisting. While I understand you don't want players to just render tactical battles completely irrelevant, it gets a tad bit ridiculous at times. This is not going to be an interesting fight, no matter...
So, one annoying thing you think would have been coded in but wasn't, is that you can't just immediately have an option to complete quests when you already have what you need, making you waste time to talk with them again.
e.g: Village leader asks for 30 grain. You are holding 50 grain and...
Hi guys, i made a new Battanian char, skipped the tutorial and then went over to Battana to start rectuiting and trading, when i noticed that over half the village chiefs had negative relations with me, ranging from -1 to -3, while some had +1 or +2.
Since i never noticed this in my last 2...
It would be great if there was a feature to allow villages to be expanded & grown into town settpements to keep up with the game progression. Once u take over the campaign map there isn't much left to do. But expanding villages could allow for my heir's to grow the empire I've conquered after my...
Hi all, first post here, so sorry if I'm reporting to the wrong place. Been a while since posted on a good old forum board.
My issue is while I appreciate some of the new quests, village quests have become seriously scarce for me with this update. I have to travel like 5-6 villages to even find...
Summary: When checking out villages, I discovered one had only a Headman, no Landowners.
How to Reproduce: I can only speculate.
Quest/Settlement Name (if related): Kuruluk
Media (Screenshots & Video): None
Version: 1.5.0
Installed community-made modifications: None.
Computer Specs:
OS: Windows...
It is understandable that villages are the basis of the economy. Buying land in the villages which will produce certain amount of raw product. Landownership will count as workshop ownership. When player chooses an option to by a land, he will need to choose how many land he wants to buy. Every...
Summary: If you check healing rate while visiting a village, you will see "+10" healing rate bonus. However, when you "Wait for some time" in the village, you can see that the bonus is not present anymore. Although the bonus is present while waiting in towns. Nor bonus for troops is present...
Summary: If you go to the edge of village map and cross it, you will hear shouts that are specific to battles (they include phrases like "the battle is over here")
How to Reproduce: Go to any village, go to the map edge, cross it and listen to shout
Quest/Settlement Name (if related):
Media...
A feature that I love in RTS games is being able to see the development a city or a fort makes to defenses or resources. For example when you build a mill or a school in a village, that you see the new building when you enter the village. Right now I find it hard to spot any visibile changes to...
So far, I have not noticed any rewards for saving a village by attacking a Raider. There should be a significant boost in relations with the notables at that village if you go out of your way to save them. This way, whenever the player encounters a village being raided, it should be seen as an...
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