village

  1. nereid

    Quick Talk Background

    Thanks for adding the quick talk function. I really like it but could you please create a distinction between the village and town quick talk background? For example using the quick talk function to talk to a village headman in Vlandia will result in the headman talking in front of a city wall...
  2. Apocal

    Raids have some issues...

    1. You need something north of ten to one odds for the village militia to not bother with resisting. While I understand you don't want players to just render tactical battles completely irrelevant, it gets a tad bit ridiculous at times. This is not going to be an interesting fight, no matter...
  3. QoL change to waste less time on sidequests

    So, one annoying thing you think would have been coded in but wasn't, is that you can't just immediately have an option to complete quests when you already have what you need, making you waste time to talk with them again. e.g: Village leader asks for 30 grain. You are holding 50 grain and...
  4. Anton Hubertsson

    Bug or feature? Village chief disposition is negative on a fresh char

    Hi guys, i made a new Battanian char, skipped the tutorial and then went over to Battana to start rectuiting and trading, when i noticed that over half the village chiefs had negative relations with me, ranging from -1 to -3, while some had +1 or +2. Since i never noticed this in my last 2...
  5. Village expansion

    It would be great if there was a feature to allow villages to be expanded & grown into town settpements to keep up with the game progression. Once u take over the campaign map there isn't much left to do. But expanding villages could allow for my heir's to grow the empire I've conquered after my...
  6. Number of village quests decreased significantly after 1.5; I hadly find any Extortion by deserters quests anymore

    Hi all, first post here, so sorry if I'm reporting to the wrong place. Been a while since posted on a good old forum board. My issue is while I appreciate some of the new quests, village quests have become seriously scarce for me with this update. I have to travel like 5-6 villages to even find...
  7. Apocal

    Resolved [1.5.0] Village only has one notable.

    Summary: When checking out villages, I discovered one had only a Headman, no Landowners. How to Reproduce: I can only speculate. Quest/Settlement Name (if related): Kuruluk Media (Screenshots & Video): None Version: 1.5.0 Installed community-made modifications: None. Computer Specs: OS: Windows...
  8. Buying land in villages

    It is understandable that villages are the basis of the economy. Buying land in the villages which will produce certain amount of raw product. Landownership will count as workshop ownership. When player chooses an option to by a land, he will need to choose how many land he wants to buy. Every...
  9. Likbjorn

    Resolved [1.4.3] "In settlement" healing rate bonus does not apply in villages

    Summary: If you check healing rate while visiting a village, you will see "+10" healing rate bonus. However, when you "Wait for some time" in the village, you can see that the bonus is not present anymore. Although the bonus is present while waiting in towns. Nor bonus for troops is present...
  10. Resolved Battle shouts at the edge of village

    Summary: If you go to the edge of village map and cross it, you will hear shouts that are specific to battles (they include phrases like "the battle is over here") How to Reproduce: Go to any village, go to the map edge, cross it and listen to shout Quest/Settlement Name (if related): Media...
  11. Grimmy45

    More visual representation of upgrades to forts and settlements

    A feature that I love in RTS games is being able to see the development a city or a fort makes to defenses or resources. For example when you build a mill or a school in a village, that you see the new building when you enter the village. Right now I find it hard to spot any visibile changes to...
  12. Saving a Village that is being Raided!

    So far, I have not noticed any rewards for saving a village by attacking a Raider. There should be a significant boost in relations with the notables at that village if you go out of your way to save them. This way, whenever the player encounters a village being raided, it should be seen as an...
  13. Holy Shift

    What If Clan Tier Had an Effect on Available Recruit Slots?

    Maybe +1 slot per 2 or 3 clan tier levels. Or +1 after a certain clan tier per every tier.
  14. Need More Info Game crashed when entering Sturgian Villages

    Summary: as the title says How to Reproduce: Entering any sturgia villages, castles and towns are OK. Quick note: This is the first time I play as a Sturgia main (after 200hrs+ of play time), that means, this is the first time I go to sturgia's villages for quests (to hire elite nobles)...
  15. Vassal system

    Hello fellow wariors, At first, I love Bannerlord and I very much like the progress which has been done on EA so far. I would like to suggest one thing. I understand fully that it would be difficult to implement with current format of vassal system but anyway I will write it down. I would love...
  16. Bannerman Man

    [Feedback] Villages need a base rate to militia growth so they don't end up defenseless after many consecutive raids

    Currently, the way the game calculates the militia capacity and militia growth rate for a village is decided through a percentage of total number of hearths subtracted by the "Retirement" rate which is just a percentage of overall militia numbers. The breakdown of modifiers on the militia...
  17. Need More Info Village Raid crash 1.4.0 main branch

    Hello, I have found a 100% occurring crash on my machine. Find below the details Summary: When you take hostile action and Force an action on the peasants or notables then do the same on the others afterwards the game crashes. Note: I was at war with that faction How to Reproduce:Go to a...
  18. Clear indication of village association with town

    "A small thing, but pleasing," as the actress said to the bishop. Anyway, could we have some way to know which town a village is going to trade with? Preferably in overhead map through the pop-up tooltips, but even "talk to villagers" option at this point would be an improvement. For being...
  19. Please reconsider removing village as an independently held fief

    This one's a major sticking point with me. Frankly, I don't understand any benefit of currently existing implementation as compared to Warband. Settlement upgrade aspect completely aside (and it's a big aside!), removing independent ownership means fewer lords. Fewer smaller lord parties doing...
  20. full_generation

    Need More Info Writing Problem

    I play the game in the main version of 1.3. I would like to share a problem with you from the very beginning of the game. There is an error in spelling when writing the names of people in the villages. A small rectangle emerges when there is a space after the apostrophe. I add three pictures to...
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