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variety

  1. five bucks

    Problems with Bannerlord's Troop Trees... and Solutions

    1: Lack of variety. Different faction armies mostly use the same type of troops. 5 out of 8 of the factions in the game are "generalist" factions whose armies fight in a very similar way, with no clear specialty or weakness. This means the player hardly ever needs to change their tactics when...
  2. CaNpoG

    Faction flavor (aesthetics and gameplay)

    I feel that on paper, the factions are very interesting in bannerlord. It IMO strikes a fine balance between having completely new factions and having something familiar from Warband (and naturally the original M&B, having the same factions apart from sarranids added in Warband). In multiplayer...
  3. Is it planned to add higher tier troops to the native game?

    Hey folks, I love Mount and Blade since the first game! But I always find the troop variety too poor within one faction. Of course it is nice to have different cultures and therefore different troops but it's sag that they go only up until tier 6/7 for nobles. The training to get high tier...
  4. GG Cannon

    Smaller makes bigger? Size and Models randomized variations.

    I had the idea for this suggestion thanks to @Klopkr in @Brandon's suggestion to make the world feel more alive And that got me thinking on a few things to not only make the world feel BIGGER, but also make everything feel slightly more unique for very little cost. If the size of every model...
  5. The lack of enemy variety considerably hurts the game prior to being a vassal, and during times of peace.

    Il start this off by saying I don't think the game lacks in content and things to do. Theres rarely a time I am just wondering around bored and especially with the aggressiveness kingdoms seem to have in general, going to war often, seeking peace rarely. however The least exciting parts of the...
  6. Zyakan

    Everybody looks the same

    Hello, Random NPCs seem to be almost all the same. I see different faces, but not so different, and some types come back again and again. Maybe your procedural face generation is too mild. Cursors on face generator have been reduced on their extremes, so it shouldn't be a problem to let...
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