In the old gameplay Videos Bannerlord was looking more dark and not that colorful like its right now.
Here is an example:
I hope they gonna change the atmosphere and also make the units not uniformly and so much colorfull i preffer way darker colors for the units.
Those battles looked way...
Basically what this does is allow you to draw a path by placing markers or setting points in the battle map that a certain unit will follow.
At least, some total war games have this function (not sure if all), I think this should be easy to implement in Bannerlord and this mechanic brings one...
Я довольно много уже отыграл в mount and blade 2 Bannerlord. И понял, что жутко не хватает уникальности "своей" фракции. То есть, создав своё королевство и захватив всю Кальрадию, у тебя всё равно очень мало возможностей в управлении королевством. Так вот, главное пожелание это создание...
By putting a unit in reserve, it will not spawn into combat, independent of you joining or if you send troops, independent of field combat or siege. The units simply are on standby and not fighting.
If you lose a fight, you have these troops as reserves to fight again or to try to escape.
Wie ändert man das Spawningverhalten von nachkommenden Einheiten, so das diese langsam erscheinen, genauso wie wenn sie routen würden nur umgekehrt halt? Anstatt das die 40 Mann einfach von jetzt auf gleich mitten um einen herum spawnen, dann hat man auch etwas Zeit um abzuhauen. Wurde gerne...
I really want to like this game. It has potential, as long as TW is willing to actually do something with it. Here are some (quite a lot of) things that honestly need to be worked on in order for this to be enjoyable.
The class system:
I actually don't mind the class system. It has its merits...
It seems the graphic bug only affects Vlandian Sergeants
Summary: AI grafic glitches in Battle.
How to Reproduce: Fight battles. Be within 15m of range of troops.
Have you used cheats and if so which:
Scene Name (if related):
Media (Screenshots & Video):
Steam Community :: Screenshot
Basically I would like to see the troops of each culture have different strengths and weaknesses depending on what that culture is meant to be good at, rather than how generic they are now.
Atm there is a little variation in which troop trees excel at what, but it is typically because of that...
Please implent a button that can be used to auto upgrade all units that can - those thtat needs to get chosen wheather to be X or Y is not a button option and needs to be chosen manually but those that can really needs a single button - same with prisoners
This somewhat complicated suggestion, sorry.
Cultural Shift Units: If the cultural shift is implemeted (a way for a fief to change culture after time or x thing), that units change too, but instead of having for example khuzait troops in an Imperial settlement, to have...
I think game would be awesome and has a great variety if you add these tamed wild animal units.
For me, it's like that:
Sturgia - Bears
Battania - Black Jaguars
Vlandia - Lions
Empire - Tigers
Khuzait - Gray Wolves
Aserai - Cheetahs
Self-explanatory. Units will only begin to run once they are very close to the enemy. This is very frustrating, and I hope this isn't an intended effect because it just leads to an excessive amount of micro.
The 3 empire factions are to similar to each other. To much of a difference would not make sense lore wise, but giving them an dedicated auxiliary troop line would make them look and feel different.
N. empire: a single troop tree from Sturgiun recruit to Line breaker.
While chosing unints you can make the negative quantity using "shift" + "-" and than taking another unists. You can see the screenshots.
Does anybody have a list of how different formations(unit groupings 1 -8 ) react to all the orders?
there is a difference in how infantry or archers react to "charge" or "advance". with "advance" being preferable.
Is there also a difference in AI behavior for groupings 5 to 8? (heavy...
Hello, i hope this fits here, because well, its something that affects a huge part of the game (characters as in units and so on) and i hope that a developer gets to read this so this can be considered (if it hasnt already, maybe it came up and just doesnt work) the way troops are given gear...
Forgive me if I've included something already in the Known Issues, let me know and I will mark it out.
- Sturgian Woodsman is in control group 2 (Archers) when he only has javelins. Should probably be in control group 1 (Infantry).
- Mercenary Guard, Mercenary Crossbowman and Vlandian...