units

  1. Bunduk

    Bannerlord is way to colorful!

    In the old gameplay Videos Bannerlord was looking more dark and not that colorful like its right now. Here is an example: I hope they gonna change the atmosphere and also make the units not uniformly and so much colorfull i preffer way darker colors for the units. Those battles looked way...
  2. Lusitani 5th Empire

    Waypoints markers for unit trajectory movement

    Basically what this does is allow you to draw a path by placing markers or setting points in the battle map that a certain unit will follow. At least, some total war games have this function (not sure if all), I think this should be easy to implement in Bannerlord and this mechanic brings one...
  3. Небольшое пожелание

    Я довольно много уже отыграл в mount and blade 2 Bannerlord. И понял, что жутко не хватает уникальности "своей" фракции. То есть, создав своё королевство и захватив всю Кальрадию, у тебя всё равно очень мало возможностей в управлении королевством. Так вот, главное пожелание это создание...
  4. Reserve - a simple on/off button (in the unit screen?) to keep units from spawning/fighting in battles

    By putting a unit in reserve, it will not spawn into combat, independent of you joining or if you send troops, independent of field combat or siege. The units simply are on standby and not fighting. If you lose a fight, you have these troops as reserves to fight again or to try to escape. The...
  5. Wie ändert man das Spawningverhalten von nachkommenden Einheiten?

    Wie ändert man das Spawningverhalten von nachkommenden Einheiten, so das diese langsam erscheinen, genauso wie wenn sie routen würden nur umgekehrt halt? Anstatt das die 40 Mann einfach von jetzt auf gleich mitten um einen herum spawnen, dann hat man auch etwas Zeit um abzuhauen. Wurde gerne...
  6. CaNpoG

    Major flaws of MP (mostly in a Captain perspective)

    I really want to like this game. It has potential, as long as TW is willing to actually do something with it. Here are some (quite a lot of) things that honestly need to be worked on in order for this to be enjoyable. The class system: I actually don't mind the class system. It has its merits...
  7. Resolved AI grafic glitch

    It seems the graphic bug only affects Vlandian Sergeants Summary: AI grafic glitches in Battle. How to Reproduce: Fight battles. Be within 15m of range of troops. Have you used cheats and if so which: Scene Name (if related): Media (Screenshots & Video): Steam Community :: Screenshot Steam...
  8. More specialisation for culture troop trees

    Basically I would like to see the troops of each culture have different strengths and weaknesses depending on what that culture is meant to be good at, rather than how generic they are now. Atm there is a little variation in which troop trees excel at what, but it is typically because of that...
  9. Sanctumm

    1 button army upgrade

    Please implent a button that can be used to auto upgrade all units that can - those thtat needs to get chosen wheather to be X or Y is not a button option and needs to be chosen manually but those that can really needs a single button - same with prisoners
  10. chepox2004

    new patch units giant baby faces

    i think new patch units are kinda frightening , i dont like the giants baby faces bug
  11. Clan Unique Units / Cultural Shift Units

    Hi all, This somewhat complicated suggestion, sorry. Suggestion Cultural Shift Units: If the cultural shift is implemeted (a way for a fief to change culture after time or x thing), that units change too, but instead of having for example khuzait troops in an Imperial settlement, to have...
  12. WouLinX

    Noble Units with Tamed Wild Animals

    I think game would be awesome and has a great variety if you add these tamed wild animal units. For me, it's like that: Sturgia - Bears Battania - Black Jaguars Vlandia - Lions Empire - Tigers Khuzait - Gray Wolves Aserai - Cheetahs
  13. Resolved Units in Shield Wall formation no longer run

    Self-explanatory. Units will only begin to run once they are very close to the enemy. This is very frustrating, and I hope this isn't an intended effect because it just leads to an excessive amount of micro.
  14. Unit Sorter

    Only a small suggestion, but I've found it useful to have the units in my party sorted by tier and class. especially mid game when my part consists of over 150 units of 60 different kinds!
  15. niekdegrijze

    Differentiate between Empire factions by Auxiliary forces

    The 3 empire factions are to similar to each other. To much of a difference would not make sense lore wise, but giving them an dedicated auxiliary troop line would make them look and feel different. for example: N. empire: a single troop tree from Sturgiun recruit to Line breaker. W. empire...
  16. Need More Info Entering highout with more than 10 people

    While chosing unints you can make the negative quantity using "shift" + "-" and than taking another unists. You can see the screenshots. https://drive.google.com/drive/folders/11jnpxTHq_TpXpUGMOP3WxbkH2byOsNsU?usp=sharing
  17. niekdegrijze

    Explanation on how the different unit formation groupings affect the AI?

    Does anybody have a list of how different formations(unit groupings 1 -8 ) react to all the orders? there is a difference in how infantry or archers react to "charge" or "advance". with "advance" being preferable. Is there also a difference in AI behavior for groupings 5 to 8? (heavy...
  18. A way to make troops more organic and decrease work time

    Hello, i hope this fits here, because well, its something that affects a huge part of the game (characters as in units and so on) and i hope that a developer gets to read this so this can be considered (if it hasnt already, maybe it came up and just doesnt work) the way troops are given gear...
  19. Various issues i've come across

    Forgive me if I've included something already in the Known Issues, let me know and I will mark it out. Troops - Sturgian Woodsman is in control group 2 (Archers) when he only has javelins. Should probably be in control group 1 (Infantry). - Mercenary Guard, Mercenary Crossbowman and Vlandian...
  20. Apocal

    Total Troop Type Counter on the Party Screen

    The game already counts the different troop types on the map, why not on the Party screen as well?
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