Thoughts and discussion on how skills are currently implemented and suggestions for future changes.
Gonna just focus on Stewardship, Roguery, and Trade; feel free to add in own thoughts if ya want.
Stewardship
This is the big one I think needs an overhaul. Currently feels redundant and...
Trade is a skill that impacts basic game functions (sell price) but 1: Does not raise from that basic function, only increasing from one very specific gameplay act 2: Requires level 50 perks to even use effectively, making starting annoying. The easy fix is just to give a small amount of XP...
Summary: 1. Party Quartermaster & 2. Mission/Quest Companion Trade Skill
How to Reproduce: 1. In Party Screen, mouse over any party member review/select of the Party Quartermaster. Skill details reported are Trade: {displays party member's Trade skill value}
2. Some NPC trade type missions...
The gist of my argument here is that Steward currently has too many responsibilities assigned to it and Trade/Leadership are lacking in the perks they can assign to the player. Steward should delegate some its responsibilities to Leadership and Trade while having a specific purpose in what it is...
Selling fiefs without perk give player more opportunities:
Firstly, if a player captured settlements and can't recruit any vassals because they want millions of denars, the player will be able to give them any fiefs that he/she own.
Secondly, player could make peace with some faction without...
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