trade skill

  1. StaceMcGate

    Skills 1.80 and Onwards

    Thoughts and discussion on how skills are currently implemented and suggestions for future changes. Gonna just focus on Stewardship, Roguery, and Trade; feel free to add in own thoughts if ya want. Stewardship This is the big one I think needs an overhaul. Currently feels redundant and...
  2. deuxhero

    Make selling loot give trade skill

    Trade is a skill that impacts basic game functions (sell price) but 1: Does not raise from that basic function, only increasing from one very specific gameplay act 2: Requires level 50 perks to even use effectively, making starting annoying. The easy fix is just to give a small amount of XP...
  3. In Progress Skill bug(s) information: 1. Party Quartermaster & 2. Mission/Quest Companion Trade Skill

    Summary: 1. Party Quartermaster & 2. Mission/Quest Companion Trade Skill How to Reproduce: 1. In Party Screen, mouse over any party member review/select of the Party Quartermaster. Skill details reported are Trade: {displays party member's Trade skill value} 2. Some NPC trade type missions...
  4. StaceMcGate

    Please rework Leadership, Trade, and Steward

    The gist of my argument here is that Steward currently has too many responsibilities assigned to it and Trade/Leadership are lacking in the perks they can assign to the player. Steward should delegate some its responsibilities to Leadership and Trade while having a specific purpose in what it is...
  5. shtorm666

    Suggestion to selling fiefs without perk

    Selling fiefs without perk give player more opportunities: Firstly, if a player captured settlements and can't recruit any vassals because they want millions of denars, the player will be able to give them any fiefs that he/she own. Secondly, player could make peace with some faction without...
Top Bottom