trade skill

  1. StaceMcGate

    Skills 1.80 and Onwards

    Thoughts and discussion on how skills are currently implemented and suggestions for future changes. Gonna just focus on Stewardship, Roguery, and Trade; feel free to add in own thoughts if ya want. Stewardship This is the big one I think needs an overhaul. Currently feels redundant and...
  2. deuxhero

    SP - General Make selling loot give trade skill

    Trade is a skill that impacts basic game functions (sell price) but 1: Does not raise from that basic function, only increasing from one very specific gameplay act 2: Requires level 50 perks to even use effectively, making starting annoying. The easy fix is just to give a small amount of XP...
  3. In Progress Skill bug(s) information: 1. Party Quartermaster & 2. Mission/Quest Companion Trade Skill

    Summary: 1. Party Quartermaster & 2. Mission/Quest Companion Trade Skill How to Reproduce: 1. In Party Screen, mouse over any party member review/select of the Party Quartermaster. Skill details reported are Trade: {displays party member's Trade skill value} 2. Some NPC trade type missions...
  4. StaceMcGate

    SP - General Please rework Leadership, Trade, and Steward

    The gist of my argument here is that Steward currently has too many responsibilities assigned to it and Trade/Leadership are lacking in the perks they can assign to the player. Steward should delegate some its responsibilities to Leadership and Trade while having a specific purpose in what it is...
  5. shtorm666

    SP - Economy Suggestion to selling fiefs without perk

    Selling fiefs without perk give player more opportunities: Firstly, if a player captured settlements and can't recruit any vassals because they want millions of denars, the player will be able to give them any fiefs that he/she own. Secondly, player could make peace with some faction without...
Back
Top Bottom