town

  1. Apocal

    Pillaging sucks, don't do it.

    This is using the Devastate option, which gives more rewards than Pillage. Yeah... this is pretty wack. @Dejan were these super-low amounts intended? Or maybe the result of autocalcing the siege assaults with a max-size, max-tier party?
  2. Need More Info Town's garrison expanding without player action

    Summary: I own three cities and in two of them number of soldiers in garrison rised greatly, to the point where it exceeded gaarrison's capacity and troops started deserting. I don't know what is causing the bug, but I suspect that when recruiting prisoners become enabled for NPCs, it garrisons...
  3. What about Castells.

    What about leting Castells belong to a town in the same manner as villages? The idea is that you don't let a enemy castel stand if you are gone take out a city. The reason shuld be that the Castells garrison can have orders to come to assist the city if ataked. In that way you can have 600+...
  4. BeetlePie

    Resolved [Misunderstanding] Free town or village items

    Summary: There is a bug that allows the player to get all the buyable items for free from a village or town. It happens both inside the town/village and near it. Instead of a trade, it opens as if everything on screen was the player's inventory. No money is received if an item is sold nor it is...
  5. Gustafssonz

    Resolved Merchant/artisan in Cities have negative Power

    Not sure what triggers it. I think one person-in-town/merchant/artisan got negative after I did the quest "a new gang moved in" where you battle off another gang in the town. Here is just one random with negative (other nobles in this town also have negative) Another merchant/Artisan, in a...
  6. Worlok

    Resolved Faction-less heroes doesn't appear in fiefs

    If the player clan doesn't join any faction (faction-less clan) the clan members doesn't appear in the fiefs where they are according to encyclopedia (and in reality). I experienced this with my in-game wife and older brother. When I married the NPC she was in Sibir but when I went to Sibir she...
  7. Worlok

    Resolved Background sounds - tavern sounds

    Can you please fix the background sounds in the Sturgian Town? When I am walking in the Sturgian town I can hear everywhere this audio sound effects,, something like tavern sounds (talking, dishes clapping etc..). It's really breaking the town interior immersion while walking in town. I think...
  8. Ananda_The_Destroyer

    In Progress [1.5.6 BETA] Town Granary won't build, Town stash gives discarding warning(Town double trouble)[.sav]

    2 problems 1 .sav The Granary upgrade isn't budging (took some boost money though) and the "1 day 0% " estimate looks odd to me. When I use the Town Stash I get a warning that I'm discarding items. So far it seems to actually store the items, but I haven't risked leaving them for a long time...
  9. Gojek

    [QUEST IDEA] Winter garments needed (Quest Chain)

    Type of quest: small and linear (no alternative endings) chain quest for early-mid game Why to implement: it gives some diversity and helps to immerse in the world (interaction with two village headmen, poachers, artisan, gang leader) A Village Headman (Character A) complains to the player that...
  10. Lesbosisles

    Resolved [e1.5.4 Beta] Dead gang leader still counts as a living one

    During the "Rival gang" quest I've managed to kill the rival gang leader. However, if you look at the town's notables list, the exact same dead gang leader is still recognised by the town as a living one. If you look an encyclopedia entry, though, his portrait will be greyed and the note says...
  11. Jancnahn

    Resolved ten npc caravans stay at a town forever

    In my playthrough, ten npc caravans stay at Dunglanys forever. I don't know how long has it been, nor Dunglanys has been sieged since I discovered this. Gamedays have passed enough to see if it's temporary, it's not.
  12. nereid

    Quick Talk Background

    Thanks for adding the quick talk function. I really like it but could you please create a distinction between the village and town quick talk background? For example using the quick talk function to talk to a village headman in Vlandia will result in the headman talking in front of a city wall...
  13. Resolved Two bugs: recruiting prisoners + garrisons training bandits.

    Bug 1 (Recruiting prisoners): Holding the CTRL key and clicking "recruit prisoner" correctly recruits all available prisoners, but the "ready to recruit" counter only increments by -1. This means we can CTRL and click again to recruit another batch of prisoners when we should not be able to...
  14. ZavodilaSauklus

    Make Bannerlord Great. Part 1: Improving cities: The property, Additional leisure for the player, Improving workshops; New ways to make money.

    Note: Photos may be of poor quality or may not coincide with reality at all, I look for them on the Internet, I don't have the opportunity to take a photo myself now. Difficulties in translation may arise somewhere. Improving cities 1)Make the whole city playable, now cities are 80% done...
  15. Rabenra

    Resolved Problems regarding loading saves after big battles

    When you fight battles the game saves right as you leave the battleground. This means that if you load the game later it will promt you to take prisoners again, take gear again and so forth. But I have seen several times that if you fight in big battles with several enemy lords and you win, take...
  16. genrev0914

    BL Coding Custom culture in town is not permitted anymore?

    I was making mod and it was working fine before, but after e1.4.3, which is version e1.5.0, adding custom culture to a custom town, or even in vanilla town cause crash. I tried making caravan leaders from caravan.xml base on the callstacks it may be the cause, and it didn't solve the problem...
  17. genrev0914

    Resolved Putting custom culture in town after e1.4.3 cause crash

    I was making mod and it was working fine before, but after e1.4.3, which is version e1.5.0, adding custom culture to a custom town, or even in vanilla town cause crash. I tried making caravan leaders from caravan.xml and it didn't solve the problem. Thank you for your time and hardwork :smile...
  18. Suggestion: Safe Haven

    Running town to town, trying to catch idle NPCs and clan members is, sorry but, a ridiculous idea. Please allow us to choose either our own, ally or a neutral town as ''Safe Haven'' so that any idle member of our clan should go and stay there, unless taken into party, assigned as a leader to new...
  19. stefan_andrei_28

    Resolved Crash when talking to companion in town, after defeating thugs

    I went to a town center and talked to my companion that was near me. I told him to gather all my companions and find me. Ikilled the thugs in the backstreet and then I confrunted their leader and won the fight. Now when I enter that same exact town, if I talk to the companion the game crashes...
  20. Apocal

    A player adjustable throttle on prosperity gains.

    Prosperity is linked with consumption of food. Food, grain in particular, is a limited resource in Calradia and control of grain villages does much to determine a town's economic course. That's perfectly fine. Fighting over food resources -- for long-term strengthening of your kingdom -- is...
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