town development

  1. Suggestion: Make town (and castle) projects visible on campaign map

    Hey, I love the town and castle management, especially building all the different projects. My suggestion is to display all the projects in each of their own levels as small graphical models as part of the fief. I think this would be easier to implement with towns, because there is more room and...
  2. Pourquoi je ne peux pas recruter de garnison dans certaines villes

    Bonjour à tous , J’ai une petite question alors j’ai capturer plusieurs villes mais malheureusement pour certaines je ne peux pas avoir de garnisons alors quels sont pratiquement max de partout la seul ou je peux avoir une garnison c’est la plus petite quelqu’un aurait une explication ? Merci
  3. Bannerman Man

    Resolved [Critical(?) Bug 1.4.1] Orchards vanish from towns upon updating saves from 1.4.0 to 1.4.1

    Summary: Orchards are a new project introduced in version 1.4.0. They can only be built if you started your game after patching to 1.4.0. However, if you patch a new 1.4.0 game save to the 1.4.1 beta branch version, any Orchards projects that were already completed will vanish from towns and...
  4. MinhTien

    Lime Kiln removed?

    I saw in the patch note that some settlement projects were changed, but outright removal of Lime Kiln is a big surprise to say the least. What is with the constant starvation and all..
  5. Create different options for Drilling/training armies & using money allocated to town.

    I believe there should be a diversification of ways to train your armies and use the money you invested in a town. I often get towns which I invested to much money and the 10k denars in the city can't be used or taken out after completing all buildings. Also the current version of the game...
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