Template extension for dotnet, eases the process of creating new mods for M&B 2: Bannerlord.
This is another Module Template for Bannerlord. Just like dealman's template, it can work with Visual Studio, but it's based on the new dotnet template system instead of the classic .vsix extension...
NEW UPDATE - NOW WITHOUT MODIFIYNG SANDBOX MODULE AT ALL
Some new information has come to light. There is a way to override or add to the original settlements of the game. I added how here:
https://docs.bannerlordmodding.com/_tutorials/new_settlements.html
I'll try to find the time to update the...
Decided to try and create a project template for Visual Studio to make it a bit faster and less painful to create new mods for Bannerlord. This is the first time I've made a template so there may be some issues I haven't encountered yet. But hopefully it'll work out of the box for you!
Features...
I am making a module to be used as template to add new towns/settlements/villages/castles (calling it GodBox), but I can't get the game to load my prefabs at
Everything else I already have working, the prefab is just adding the code to main map xscene (i based on StoryMode's code)
If I add the...
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