Type of quest: small and linear (no alternative endings) chain quest for early-mid game
Why to implement: it gives some diversity and helps to immerse in the world (interaction with two village headmen, poachers, artisan, gang leader)
A Village Headman (Character A) complains to the player that...
Summary: All tanneries in the world are starting to go bankrupt after 200 days, and are completely gone within another 50 or so days. Bankruptcy taking 200 days is due to a specific reason: all workshops start with 10000g in capital, and npcs pay 50g in wages per day to workers. So, 10000 / 50 =...
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