tactics

  1. CrazyElf

    The AI cavalry often charges well ahead of the main army and gets slaughtered early on in the battle. Often the lords are also killed early on.

    It doesn't happen in every battle, but when the AI is attacking, in many cases, the enemy cavalry will charge in well ahead of the main AI army dividing their forces and engaging the player's army with just their cavalry. What happens is that the AI cavalry get cut down, since the enemy forces...
  2. Compound Formations and Designate Charge Points

    Just a couple ideas that I believe might add some more enjoyement and efficiency to in-battle tactics that I thought of based off my experiences in the game. Compound formations could be designated during or before battle essentially allowing divisions of units to be grouped together and...
  3. Brentimus Maximus

    Apparent Bugs with Formations and Tactical Commands

    Playing 1.4.0 that was upgraded into e1.4.2. I've noticed problems with formations. The face enemy command isn't working correctly in many situations. For example when I attack sea raider hideouts, they will face away away from the enemy even when there is only one force in one particular...
  4. Suicidal small friends

    It's pretty common for the player to run into a battle between a neutral/friendly party and a common enemy, and join in. The AI's behavior in these battles is idiotic. They count the relative strength, see that they have the advantage, and charge all their men (F1-F3), with no regard for what...
  5. How to fight Khuzaits with composite army?

    What are the best tactics to fight a veteran Khuzait army when you are inferior in Cav numbers, and have a mix of archers and normal infantry? I find those armies very hard to beat on realistic difficulty. I don't have time to even position my troops, as the enemy cavalry comes charging...
  6. SP - Battles & Sieges More granular unit designation + formation AI + some autocalc musing

    This has been going on through my mind for a while. Please bear with me, wall of text incoming but necessary. Technically it's something that would impact both single and multi-player part of the game, but eh. Don't care for the BattlEye snooping, so single-player it is. I think it would be...
  7. brognar

    Fix Spearmen: They're not even spearmen at the moment.

    The effectiveness of spears has been discussed endlessly here, so I won't get into the specifics of the weapon itself. There is a larger problem in the game affecting spearmen in game, and it has effects on both gameplay AND immersion. Spearmen DO NOT USE THEIR SPEARS. They almost...
  8. Agroplode

    SP - UI New tactical Party Panel and Inventory, please

    The Party Panel Should support military level tactical groups not like today, where I have 100s of different units but no other way to organise them effectively and they get mixed up when I upgrade troops or get new troops. I cant even sort them by class today, much less tier or faction and...
  9. Squibbles

    How to successfully defend a settlement post capturing

    So during a war, after taking over a castle or city it has no garrison, so you need to supply one. How do you get to a point where you can actually sacrifice men? My party only holds 109 as of now so I don't have many to place and successfully defend when an army of 400 + comes around. It would...
  10. SUGGESTION: Load in additional troops to bypass the 1000 man cap

    Suggestions for Devs, or modders. Could there be a system where if the unit cap on a battle is reached, the additional units can be loaded in as a second wave for an additional attack? This would make not having a gigantic army a waste, and also benefit people with less capable computers. It...
  11. SP - World Map Tactical strategies on the map

    Hi everyone, i'm asking my self if it will be interesting to develop tactical strategies on the world map because to my point, walking on the map is realy easy for everyone so i wish we should be more aware from enemie's moves and geographical events: 1) Warrior road block 2) Security...
  12. Resolved AI fails when player dies

    Hello, This issue was from 1.1.0 I haven't played 1.2.0 yet (FYI). So I have had this many times now, that the moment I die in a battle my entire army decides to break any formations I have made prior to dying. For instance if I have my archers elevated on terrain behind infantry with cavalry...
  13. SP - General Suggestion. Advanced Tactics

    War and tactics are fundamental parts of M&B. But i think the tactical options are lacking. Here are my suggestions: 1. Charge. Usually you would want specific troops such as Cavalry to target other specifik troops such as Archers. But charge is limited to just a simple attack. Suggestion...
  14. SP - General Add Commands to attack certain groups and other tactics

    Please add a way for us to tell our groups (infantry, archers, cavalry, etc) to attack certain enemy groups. It would be great if we could tell our cavalry "focus attack on enemy archers" instead of just "charge" because often the entire charge ends up veering off to follow one random enemy and...
  15. Raganvads tactics in battles

    Hello. I'd just wanna ask here, before doing any bug reporting. All my field battles, with Raganvad of sturgia as the commander = **** tactics. Basically he tells archers to skirmish in front of the quickly advancing infantry, which is impossible given the walking speed of the units. He...
  16. SP - General Suggestions: Like in Everything?

    Hi, so after ~50h of Bannerlord Gameplay and many hours Gameplay in the previous games, I want to make the following Suggestions: Tactics: One of the Parts why M&B is so great, are surely the fights. But they were always also bit of clunky. In M&B1 that was totally okay, but now.. its a bit...
  17. SP - Battles & Sieges Buff pikes and phalanx formations

    For realism purposes i think that pikes should be buffed. also being able to do phalanx formations if you have a sufficient amount of spearmen and men with shields. Maybe add it as a perk a skilled tactician could unlock later in the game
  18. MightyMidgit

    SP - General Call for Retreat, and your troop run INTO the enemy?

    When you call for retreat, your troop run towards the edge of the map, but there seems to be no logic which edge they head for. Quite often they will run to the FURTHEST edge of the map instead of the closest, or run relatively towards they enemy instead of the exact opposite direction. Try it...
  19. SP - General [Suggestion] Unit behavior based on their proficiency or "Tactics" skill

    So now a freshly started character out of blue knows every unit formation and how to employ them in battle and is able to make even untrained troops like recruits follow formation orders and orders in general perfectly. This kind of contradicts how other skills you need to level at some degree...
  20. Likbjorn

    SP - General Boardgames should give skill points

    Board games presented in Bannerlord are simple representations of battles of different kinds. In fact, these games are profitable for tactical mind. So how about reward winning board games with some tactics skill points? Maybe not that much as reward for real battles but still...
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