tactics

  1. five bucks

    Changes required to create Good Tactics™

    Due to multiple factors, Bannerlord's field battle tactics are currently very shallow. There's a clear best tactic: sit your archers on a hill, sit any infantry you might have in front of them stretched in a wide loose formation, and just sit perfectly still and watch the kills roll in. Or...
  2. Unit aiming for a chosen enemy?

    Dear developers, could you please make a game mechanic in which you could select a unit and its primary target? For example, I personally hate it when my cavalry instead of attacking only enemy cavalry goes rampage on enemy spears and gets instantly deleted. Have a nice day MatthiasZM
  3. Aurex

    Static AI positions on walls and towers, Dynamic AI.

    Hello there. Given we probably all agree sieges are a big part of the game (or should be) and have never been working properly, and having read many great suggestions on how they could be made more enjoyable, in-depth and immersive, I think I might have had a half-decent idea I'd like to share...
  4. We need something between join battle and simulation. Like tactical mode.

    Hello I think that can be a great feature to have a more tactical way to play battle. You see the battlefield from the sky, You have icons to show your troops, ally and ennemy and you play it like a wargame. Make tactics skill more useful and a better control of your troops and battlefield.
  5. dariel

    WB Coding Spawn mantlets/carts as barricades

    Hi all! Quick question: I want to be able to spawn the siege_large_shield or cart props in a line in front of a team's troops in battle if the commander meets a condition (probably Tactics + either having Tools in inventory or something else). I already have an idea of how to use...
  6. Kazet

    Village defenders Tactic Options

    Hi, While working on Tactical Regions and Positions for my village contest scene, I noticed that village militia do not use them when I raid the village. Breaking in the InitializeTeam method, they indeed only have the TacticCharge in their tactic options. This is due to the fact that they have...
  7. robed12

    Tactics Skill

    I kind of liked the Tactic Skill That they had in warband where if you had high skill of tactics. You are able to defeat larger enemy armies through defeat in detail which was pretty cool. Now i feel like tactic skill in banner lord is kind of useless other than making sure your men don't die...
  8. guiskj

    Why is Tactics so focused on simulation?

    Why on earth would the Tactics skill tree's perk focus so heavily on simulated battles? Bannerlord biggest achievement is cool large(ish) scale fights. Why would a player waste precious Focus Points on a skill that has its main advantage placed on a facet of gameplay that is mostly designed for...
  9. Fell

    Please restore / implement "One Step Ahead" (Tactics ability)

    Please restore / implement this skill. It sounds pretty cool, and the AI often get this already. (Tactics) One Step Ahead: Allows you to place your troops before all battles. In e1.5.4. this is no longer present according to Bannerlord Perks Is it ever stated why this was removed (I know...
  10. CrazyElf

    The AI cavalry often charges well ahead of the main army and gets slaughtered early on in the battle. Often the lords are also killed early on.

    It doesn't happen in every battle, but when the AI is attacking, in many cases, the enemy cavalry will charge in well ahead of the main AI army dividing their forces and engaging the player's army with just their cavalry. What happens is that the AI cavalry get cut down, since the enemy forces...
  11. Compound Formations and Designate Charge Points

    Just a couple ideas that I believe might add some more enjoyement and efficiency to in-battle tactics that I thought of based off my experiences in the game. Compound formations could be designated during or before battle essentially allowing divisions of units to be grouped together and...
  12. Brentimus Maximus

    Apparent Bugs with Formations and Tactical Commands

    Playing 1.4.0 that was upgraded into e1.4.2. I've noticed problems with formations. The face enemy command isn't working correctly in many situations. For example when I attack sea raider hideouts, they will face away away from the enemy even when there is only one force in one particular...
  13. Suicidal small friends

    It's pretty common for the player to run into a battle between a neutral/friendly party and a common enemy, and join in. The AI's behavior in these battles is idiotic. They count the relative strength, see that they have the advantage, and charge all their men (F1-F3), with no regard for what...
  14. How to fight Khuzaits with composite army?

    What are the best tactics to fight a veteran Khuzait army when you are inferior in Cav numbers, and have a mix of archers and normal infantry? I find those armies very hard to beat on realistic difficulty. I don't have time to even position my troops, as the enemy cavalry comes charging...
  15. More granular unit designation + formation AI + some autocalc musing

    This has been going on through my mind for a while. Please bear with me, wall of text incoming but necessary. Technically it's something that would impact both single and multi-player part of the game, but eh. Don't care for the BattlEye snooping, so single-player it is. I think it would be...
  16. brognar

    Fix Spearmen: They're not even spearmen at the moment.

    The effectiveness of spears has been discussed endlessly here, so I won't get into the specifics of the weapon itself. There is a larger problem in the game affecting spearmen in game, and it has effects on both gameplay AND immersion. Spearmen DO NOT USE THEIR SPEARS. They almost...
  17. Warbandit Bannerlordie

    New tactical Party Panel and Inventory, please

    The Party Panel Should support military level tactical groups not like today, where I have 100s of different units but no other way to organise them effectively and they get mixed up when I upgrade troops or get new troops. I cant even sort them by class today, much less tier or faction and...
  18. Squibbles

    How to successfully defend a settlement post capturing

    So during a war, after taking over a castle or city it has no garrison, so you need to supply one. How do you get to a point where you can actually sacrifice men? My party only holds 109 as of now so I don't have many to place and successfully defend when an army of 400 + comes around. It would...
  19. SUGGESTION: Load in additional troops to bypass the 1000 man cap

    Suggestions for Devs, or modders. Could there be a system where if the unit cap on a battle is reached, the additional units can be loaded in as a second wave for an additional attack? This would make not having a gigantic army a waste, and also benefit people with less capable computers. It...
  20. Tactical strategies on the map

    Hi everyone, i'm asking my self if it will be interesting to develop tactical strategies on the world map because to my point, walking on the map is realy easy for everyone so i wish we should be more aware from enemie's moves and geographical events: 1) Warrior road block 2) Security...
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