strings

  1. Suggestion General Please make strings moddable /loadable via XML or project.mbproj

    As it currently is, there is no way to add in strings to a module without C#. It seems like it would only require some lines being added to the project.mbproj, though forgive me as it could be far more complex then this! The only current method to add in strings is to manually replace the...
  2. Need More Info Conversation system is not using weight of tags correctly

    Hello, While digging in the Conversation System source code, I noticed this strange part in TaleWorlds.Core.GameTextManager : The XmlAttribute "weight" is not used at all. Instead, all tags get a default weight of 1 regardless of what was written in the XML. In addition, when the...
  3. ThisIsSovereign

    BL Coding How to add and use new ConversationTags for conversation strings, to have unique conversations for certain characters?

    So for one of my mods which adds new Lords, I want to give them all their own dialogue lines instead of just using the default ones so I can more fully develop their character and make them unique from other characters in the game. For starters I am trying to edit a specific character's first...
Top Bottom