I am creating a new post because I've just noticed, I forgot to mention one aspect of relations in the global scale that are very important in my recent post about Duels, Wars, Strife and Rivalries, and this could make the world very much more Dynamic while also giving a better growth curve to...
This is a follow up on another feedback of mine, more precisely, the idea of splitting the current "Relation" system between "Clan Affinity" and "Personal Affinity".
It strikes me weird that your relationship to NPCs is only to their clans and not to the individuals, which creates situations...
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