So i made an account on this forum because i would like to share my thoughts on how to improve this game, because the replayability is very low at the moment.
I played through the entire campaign, experienced a couple of crashed and model bugs but played around those it is early access after...
I like the idea of stances, and the variation they add to animations, and thus the physics-based combat system. A couple quick thoughts on current stance system before detailing my suggestion:
I'm still not completely used to the way they are currently implemented; the way they affect attack...
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