03/15/23 update for 1.1+: Prices are even more harsher and I think smithing is now much more balanced because items like the pugio which contained rare metals (but before v1.1 was very very cheap and ubiquitous), it is now very expensive and rare (1 pugio/tribesman throwing dagger is over $10k...
Summary:Hardwood that I have turned into charcoal for better profits if sold doesn't count to my trade skill. Is this intended design or bug? Even tho I am in city that needs that resource.
How to Reproduce: Buy hardwood in Amprela (plenty of metal and hardwood ), Travel to Myzea (need of...
The stewarding Perk Hands is currently one of the most, if not the most powerful in the game, especially when coupled with smithing.
The descriptions says that discarded weapons (including shields, arrows bolts etc) gives XP to troops. By crafting high level two handed swords or slashing pole...
Hello!! I can´t advanced my smithing skill level with my main characther beyond 274 lv, and i cant up skill level of my companions either, whose stand in low smithing skill level, they all stand in the same level far ago, even making them forge high-level weapons. The other problem i notice is...
I've seen many people complain about the current system and I have to say I agree with them. Unlocking parts individually is really frustrating, especially when you consider the randomness and the fact that the stamina mechanic forces you to click through a bunch of menus to rest just so you can...
this thread takes you to three interlinked threads which are intended to:
- balance the prices (maximum and minimum) by spreading excesses over time in terms of maintenance
-to take away that RNG out of the loot mechanics: if i kill 20 sea riders with chain mail, i want to find 20 chain mails on...
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