single clan kingdom

  1. Ananda_The_Destroyer

    Passing all +security and+ loyalty Polices for a single clan World(Kingdom) is super effective.

    I was interested in how it could play out whiteout any extra vassals or clans (I executed everyone) when you own the entire map. So far it feels like passing all relevant loyalty and security policies more then over powers the effect of clan culture and hideouts everywhere. Although some places...
  2. Red_Moth

    Resolved can't start a war with another kingdom

    I created a kingdom, a war began with an empire that no longer exists and I cannot start a war with another kingdom. This is a bug or it is necessary for the mission, the conspiracy has not yet reached 2000
  3. Resolved Royal Guard Policy Subtracting Influence for One Clan Kingdom

    Summary: Created Kingdom, composed of one clan through dragon banner quest. Waited for 50 influence then passed Royal Guard policy for passive influence gain. (+1 influence to ruler clan) Many turns later I check influence and it's at -74 and I've done nothing but kill bandits and smith. As...
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