sieges

  1. Woopzilla

    In Progress You are kicked out of a settlement under siege when mercenaries switch allegiance to or away from your faction (with save file)

    Summary: You are kicked out settlements when mercenaries join or leave your faction. How to Reproduce: Be in a siege while a mercenary switches allegiance to or from your faction. Have you used cheats and if so which: No Scene Name: N/A Computer Specs: N/A Media: Save file: Google Drive After...
  2. Please fix the post siege donations

    Hello, This patch has implemented a number of good fixes in principle and although some of them aren't working as intended the intent is there to continue evolving positively and that's great to see, they'll get fixed up and things will look better because of them. Implementation is one issue...
  3. ButtonSmasherr

    In Progress When Mercanary Parties leave kingdoms during a siege they stay in permanent siege!

    Summary: I've had a few times that Mercenary parties get stuck during a siege if their group decides to go on their own again and leave a kingdom to serve. This causes them to be in a permanent siege state and they won't leave until I make an enemy out of them. However the mercenary party can...
  4. Simulation vs Mission

    The game has been officially released and the following issue has still not been fixed nor have I found any mods to at least partially fix this. How does no one care about such a big gameplay / balance issue? The issue: The game is literally unplayable. I consider sieges as the most fun part...
  5. SP - General Suggestion: no freezing time for player when in battle

    So I noticed while observing ai defend sieges the attack ai will attack the town and while the defending ai will have some armies outside the siege wait until the attack ai is weak enough to charge into. This only happens with ai though and not players, giving the player a overwhelming advantage...
  6. julijs

    The extent of sieges, how far could it go?

    I haven't looked around in the modding scene, so I don't know if this has been discussed by modders and developers alike, but I have always wondered the extent at which sieges can be stretched. Currently we only have an entire scene, but one fixed location for the attackers and defenders which...
  7. DrDragonlance

    Resolved Ostican Siege Pathing Issues with Walls Knocked Down 1.6.3

    Summary: Appears to be an issue with every Vlandian Town. If you knock down the walls with Siege engines, troops can't path find to get over the walls. How to Reproduce: Siege Ostican. Have you used cheats and if so which: No Scene Name (if related): Media (Screenshots & Video)...
  8. StaceMcGate

    SP - General Devastating Settlements

    Here's my thoughts on Devastating Settlement option after occupation 1) Will not lead to occupation, the invading army will sack the settlement and leave. This rewards (10-15k for army leader, 5-7k for army members) are wholly not worth it for the Player to consider occupying afterwards. The...
  9. Siege AI Idea

    I'm by no means a programmer, but I had an idea regarding siege AI that I think could simplify how the AI interact with ladders and siege towers. Basically, the way it is right now, AI will constantly interfere with one another when attempting to climb, leading to far fewer troops making it up...
  10. SP - Battles & Sieges Suggestion: Additional Battle Commands for sieges

    Right, now seiges are largely managed by the AI. I suggest that additional battle commands be added for sieges. The most helpful would be a "hold back" command to let your siege engines work on the walls. In addition, battle commands to send the ram forward and the towers forward would be helpful.
  11. SP - Battles & Sieges Flexible battle size and performance settings

    Hello there Dear Devs, I can truly say that I can't get enough of your wonderful game! Bannerlord has surpassed my expectations and now stands among my favorite titles! My suggestion is simple: Why not have a flexible battle size settings for open fielsds and for sieges, just for the sake of...
  12. No engineering exp while manually using siege engines

    Idk if this is something that's just not implemented yet, but based off the skill descriptions and such, you are supposed to get engineering exp from the siege stage on map AND from using engines during the actual battle. Instead, I only get throwing exp when hitting targets with engines...
  13. Viranto

    Why does AI not fight tactical in defending sieges?

    I see this game have exactly the same problem like total war. The ai always fight only on the walls or directly before the gate. Sieges would be so much harder, if the ai would use the full options for defending a castle or city. We have Towers, we have second Walls, we have Buildings with...
  14. SGT_Night

    Resolved [Beta 1.5.0] A.I stuck and weird behavior during sieges

    Summary: A.I being stuck and weird behavior during sieges How to Reproduce: During a siege to "Lycaron", A.I agents are climbing both ladders (thats nice) but in my ladder (Far left ladder), when they reach the top they just stop in the last part, making everyone, including me, to be stuck...
  15. Lord Ferdinand

    Resolved [Beta 1.4.3] Always crash (CTD) in sieges (in battle)

    The game always crash in sieges while I'm fighting... it's really frustrating... I have conquered a city (in two attempts, due to crash) and now I was trying to conquest a castle but it's impossibile because the game crash after a few minutes in battle... I had Dismemberment, Bear my banner and...
  16. foredeekay

    SP - General Proposed Crimelord Mechanics

    Hi - so I love the addition of criminal gangs in the cities of MB:B and I was brainstorming on how this could be expanded to offer greater depth to the game. I came up with a few ideas and I was hoping to hear your thoughts also! I was thinking of ways in which a close friendship with a...
  17. SP - Quests An epic storyline for the main quest...

    I have been a fan of Mount and Blade since the first hour, this game is simply unique (concept, atmosphere…) and Bannerlord is incredible in beauty and gameplay (the essential aspect of the game for me), not to mention all the new additions (clan system and management, creation of banners...
  18. Siege Formations Bug

    Hi, I made a mod that edits the spnpccharacters.xml - basically units wear different armour etc to the base game. - Mod Link Unfortunately a side effect of this is that in siege battles, formations are no longer working correctly - they are fine in normal battles. Everyone is bundled into two...
  19. SP - Battles & Sieges Ladders in sieges

    I never understood why your soldiers have to die to move the tower to the wall while ladders seems to teleport themselves close to the wall. I think taking 4/6 men to carry ladders to the wall would be more immersive.
  20. SP - Player, NPCs & Troops This Is My Sieging Suit: For Sieges!

    Because of the nature of sieges, I figured that it would be rather nifty if there was a third outfit in the inventory screen to outline a loadout for sieges. Where one outfit is for every-day combat and another for street violence, this third one would be for people who are too lazy to switch...
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